On a journey through shards of fractured realities.
We’ve explored dusty caverns, frolicked in ancient fields, and now we’re trudging through an anomalous elemental realm. Each winding path effortlessly alternates between the bitter chill of winter and the molten heat of the sun. It’s much like an English summer. There’s just less complaints about the constant temperature shifts from all concerned. I’ll admit that Infinite Adventures took me by surprise. It’s the grid-based movement dungeon crawler that eluded me for many months, but once I learned of it I knew I’d be purchasing it. As it superbly represents what I love about party-based RPGs.
Firstly, the character classes are delightfully diverse.
I was most surprised by the Sohei who seemed to be able to deal damage and do little else. But then I invested in the Enlightenment tree. Which not only allowed him to heal himself (and those around him) with Healing Circle, but he could prepare and then dispel it to deal impressive damage.
Secondly, the mechanics are functional and engaging. Exploring the Infinite Labyrinth (and defeating the enemies found therein) rewards you with numerous materials, these can be sold to Firbog (the blacksmith) and he’ll offer higher quality equipment as a result. You can also visit the Adventurer’s Guild to invest in Exploration Skills (which offer myriad benefits), unlock Wild Portals (which function as single floor randomised dungeons), or hand in various tomes to increase the number (and strength) of enchantments available. If that’s not enough to do, you can also visit the Deeproot Tavern and undertake countless quests. These may require you to gather different materials, defeat powerful enemies, or escort certain NPCs into the dungeon. It never feels particularly forced and you’ll always have something to do when exploring a floor.
My only minor criticism is a certain boss. He’s not necessarily difficult to defeat, but invokes similar feelings to those I have about the Bed of Chaos in Dark Souls. It’s a very random encounter. I don’t really know whether I’m doing well or not, as I’m just waiting for him to deal ridiculous damage to the entire party. Shi Lorath certainly is a mystery. I’ve tried casting Bolt Shield on the entire party but that didn’t seem to help, nor did trying to Taunt him to focus on my Warlord. I’m just hoping that the difficulty I’m facing with this encounter is due to inexperience. Not that the boss is entirely random.
As that would be quite unfortunate.
I’m quite keen to begin developing a roster of different character classes, though. Which could help to solve my current predicament. Not that I feel it’s necessary on the default difficulty, but whether it’s necessary or not doesn’t stop me from trying out different builds for each character class.
While I was reasonably sure of what to expect from Infinite Adventures, it has pleasantly surprised me with satisfying mechanics and meaningful character development. It certainly has the potential to be a truly great dungeon crawler that is reminiscent of those of yesteryear. I’m just slightly disappointed about the encounter with Shi Lorath, as it does spoil what has otherwise been an enjoyable experience. It also feels out of place alongside functional mechanics and agreeable boss encounters. But I’m still hoping that my party is at fault somehow. In either case, I don’t mean to deter you from purchasing Infinite Adventures yourself. It’s a captivating grid-based movement dungeon crawler with great party-based RPG mechanics, and it features enough content to not become too repetitive too quickly. I just abhor entirely random bosses.
Have a nice weekend, all!