Scourge of Humanity

Tread softly in these caves.

Sneaking through the Deathclaw Sanctuary (with a Stealth Boy or two) was arguably Homicidal Harriet’s most dangerous excursion yet. Especially when the second Stealth Boy wore off just as I collected Vengeance, leaving me armed and exposed for the trek back out of the cave. Thankfully, as one would expect, Vengeance reduced everything to giblets, and being seen wasn’t nearly as fatal as it could’ve been. I’d been buying Electron Charge Packs for some time, and while I didn’t have enough for continued usage, I did have enough to get this ludicrous weapon back home.

And now I carry it with me always.

Vengeance is a costly acquisition, though. It tears through Electron Charge Packs as quickly as it tears through the opposition. It’s also difficult (and expensive) to repair, as its condition degrades quickly, and there are few who can fully repair it. But it fundamentally changes the build.

Homicidal Harriet can’t usually deal ranged damage, and Big Guns allow her to, which won’t necessarily be a concern once I’ve recovered the Chinese Stealth Armor, but some enemies are super-absorbent bullet sponges. Even a sneak attack critical with the Deathclaw Gauntlet won’t be enough, but the rapid fire of Vengeance might be. Operation: Anchorage was now, due to my unusual approach, necessary for the continued success of the build, and so to Alaska she went. If you’ve invested in Small Guns (as most do) the simulation isn’t that difficult, but if you haven’t then you’ve got few ways to actually deal damage. Sneaking isn’t an option, either. Stealth Boys are rare and any that you’ve found are lost when reporting to General Chase. Not that it’s impossible if you’ve not invested in Small Guns. It’s just tedious.

Gaze upon the Mother Punga in awe.

Having previously crafted the Deathclaw Gauntlet, the acquisition of the Chinese Stealth Armor, alongside the acquisition of Vengeance, meant that this build was rapidly realising its true potential. Proving to be as diverse as I’d hoped that it would be. Not all situations are created equally, and while the Deathclaw Gauntlet is powerful, it’s not going to be the answer to every problem. Vengeance still has its uses. And that’s why I enjoy these quirky builds, as they encourage you to be creative and that creativity often results in seeing things that you’ve not seen before.

Or it highlights glitches.

As was the case with Haley, of Haley’s Hardware, in Point Lookout, who I had always believed to be one of the few NPCs who could fully repair equipment. When inherently he can’t, and it’s actually a glitch, as his Repair increases with each visit, and so he eventually gains the ability to do so.

Revisiting Point Lookout is one of the highlights of this build. I do love it so. Sailing in through the fog on the Duchess Gambit to greet the eerie shores of Point Lookout, then meandering through a decaying shell of society and hazardous swamps. It’s a great atmosphere. One of being truly alone in a harsh, unforgiving, and unpredictable world. Something that Fallout 3 done incredibly well. Fallout: New Vegas was impressive in its own way, but it never felt as lonely as Fallout 3 did, and that’s why I’ve always enjoyed the Capital Wasteland. It feels like a post-apocalyptic landscape. Devoid of humanity, but rife with dangerous creatures and murderous marauders. Fallout 3 also allowed the more distasteful pursuits, which suit this character, and suit the wasteland, but were absent in later instalments.

Have a nice week, all!


Homicidal Harriet

The G.O.A.T. couldn’t predict this.

You could try to blame Butch for her predilection towards violence, but her childhood trauma doesn’t explain why those who haven’t done her wrong are just as likely to be ceremoniously dismembered. Or atomised by a nuclear bomb. As was the fate of the inhabitants of Megaton. Who welcomed her, and whose kindness was repaid with undoubtedly the most heinous atrocity that she will ever commit. Executed under instruction from Mr. Burke, in service to Alistair Tenpenny, owner of the illustrious Tenpenny Tower, which is soon to experience a hostile takeover.

An incredibly hostile takeover.

If the residents of Tenpenny Tower weren’t insufferable elitist bigots a peaceful resolution might be possible, but they are, so a violent resolution becomes necessary, as she proudly advocates equality for all who reside in the Capital Wasteland. They’re all equally as likely to be murdered.

Following the success of Murderous Mabel, the courier who sowed despair across the entire Mojave Wasteland, Homicidal Harriet was born, and after being exiled from Vault 101 began her own misadventures. Homicidal Harriet will attempt to experience the aspects of Fallout 3 that I’ve not seen before, much like Murderous Mabel did in Fallout: New Vegas, and will be unequivocally evil. I’ll be building around Melee Weapons, Unarmed, and Big Guns as I’ve not (solely) built around those before. I’ll also be relying on the Intense Training perk for the first time. Her S.P.E.C.I.A.L. distribution requires adjustment before she can fully realise her potential. Notably her Charisma, as I’d hoped to avoid the Child at Heart perk, but it’s the easiest way to bypass Little Lamplight without making Paradise Falls hostile.

I’m glad that she survived the nuclear detonation.

Despite being an atypical close quarters build, I’ve been deliberating between the Chinese Stealth Armor and the Winterized T51-b Power Armor. With certain perks, such as Ninja and Better Criticals, she could deal ludicrous sneak attack critical damage with the Chinese Stealth Armor, and would be rendered (mostly) invisible while crouching. Whereas, the Winterized T51-b Power Armor favours the traditional approach. Taking damage and dealing it in equal measure. I’d never considered sneaking through Fallout 3 to be viable, but it could be with an appropriate build.

This could be that build.

I’d assumed that Homicidal Harriet would visit Point Lookout first, as my characters usually do, but Operation: Anchorage would be unusually lucrative should she utilise the Chinese Stealth Armor. It’s not particularly difficult, either. So it’s possible to venture to the Outcast Outpost early on.

Her progression has been slightly disjointed, though. I’ve been completing the Wasteland Survival Guide quests, but have been deviating when the opportunity presents itself, such as during The Replicated Man quest, which coincided with learning about the true history of Rivet City. I’ve also been trekking across the Capital Wasteland to put specific locations on the map. These will be of crucial importance when collecting Bobbleheads, or when searching for unique equipment and schematics. Few locations, such as the perilous Deathclaw Sanctuary, have both. Not only does it house the Endurance Bobblehead, but Vengeance can be recovered from deep within its caves, which I’d always believed to be governed by Energy Weapons, but is actually governed by Big Guns. I’ve just got to survive long enough to recover it.

Have a nice week, all!


Aquatic Owl

The adventures of Ol’ Hooty!

Following Equal Opposites is another post in a similar vein. Except this time we’re looking at a range of different materials, which includes the previously discussed use of Faber Castell Polychromos with cartridge paper. The result is heavily carried by the use of ink but that could just be the subject matter. That said, it does have a texture which I’ve tried to preserve in the scanned version but remains a nuisance. Mostly because I think I’m used to not having that texture.

Not that it looks terrible.

It’s just that I think I still value bristol board for its smoothness. On the other hand, I would always encourage artists (of any level of experience) to try different combinations of materials from time to time. In the two-three hours I spent with this owl I learned a lot. Which is why it’s important to actually work on things, rather than just think about how they would work together and create assumptions from that. Mostly because you’ll never know unless you try. It’s not a combination I would avoid in the future, either. Just one that requires a different subject matter or a different approach to really come together. So it’s still useful even if not immediately so.

These posts remind me of the old Unreleased Artsyness sketch dumps I used to do. Which I wouldn’t be entirely opposed to doing again, but they’re kind of unnecessary nowadays as I tend to share a lot more of what I’m doing in a shorter time frame than before. But such is the evolution of distribution on this crazy artistic journey.

Mixed up confusion.
Mixed up confusion.

The leftmost sketch is a mirelurk from Fallout 3. An interesting if not ridiculously complex creature that may not be instantly recognisable- especially concerning their face- as I was working with three different pieces of concept art simultaneously. I also have no idea what a mirelurk face looks like. All I know is that (unlike the rest of their body) it is squishy and should be fired upon mercilessly. Those claws aren’t just for show- they hurt! They’re probably pretty tasty, too. That’s how I’ve always envisaged the consumption of mirelurk meat.

Again- not that it looks terrible.

But I don’t think I’ll ever be satisfied with anything that I do. Which is why I continue on this journey trying new things, combining different materials, and generally looking to improve anything and everything I do. It’s an impossible dream, too. I realise that. You’ll never stop learning unless you simply give up. Which I don’t really have any plans of doing any time soon. I’m still willing to give it a shot, though. Right in its stupid, squishy, entirely vulnerable face. Then I shall have crab claws for dinner! Unless they’re horribly irradiated, which they probably are given that mirelurks don’t look like any crabs I’ve ever seen. At least, not after I used the shampoo for two weeks. Weird times they were.

Mostly I’m just glad that we’re still seeing a steady flow of creative content coming through. I want to improve the level of quality present on my personal site, while I also want to bring more quality creative content to Moggie’s Proclamations (and even Twitter). It’s quite the investment, though. So it’s going to take some time to get everything under way.

Have a nice weekend, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 3, Mirelurks, Molerats, Vault Suits, and all associated trademarks and devices are owned by Interplay/Bethesda.

He Who Brought Life – 2012 – Watercolour – click for full view on site!

When is a tree not a tree? When it’s a Harold!

This particular piece is going to get very confusing. Mostly due to the fact that it has remained as a work in progress since early 2012, yet it is being added to the site as a new piece- which it technically is- as I’ve never had it on the site before. Entirely due to previous versions of the site not having the Sketchbook section which was made for things just like this. Why add it now? That’s a good question and one that relates back to New Approaches.

As the post suggests I’ve been working on various updates to the collection of sites.

During the course of these updates I was taking a closer look at what was actually on the site, following up on what I said at the beginning of the year, and generally trying to get everything looking as good as it possibly can. Then I noticed this pile of work in progress scans and remembered all about one of the better watercolour pieces I’d started.

Those who have played Fallout 3 will recognise the lovely Harold in all his woody glory. I didn’t realise how many wood jokes you could make with Harold until I typed that. He was a prominent feature of the somewhat hidden area of Oasis. Hidden in the sense that you need to convince the people who live there that you’re not completely evil, drink some sap, have a hallucinogenic nightmare, and wake up surrounded by Those Who Worship Wood. That’s not the actual name of the people that live there- but it should be. Later you meet Harold (who has had many post-apocalyptic adventures of his own) and decide how to deal with him. One of the options involves fire. You can probably tell how that goes down.
The reason I have so many work in progress scans of this particular piece relates back to an idea I had at the time I was painting it. Work in progress scans were never a thing I’d usually do (and still don’t for the most part) but I wanted to make the effort here. I wanted to have maybe five-six at the end which I could compile and display how it had evolved from the initial line work, to the beginning of the painting stages, to the end of the painting stages. As you can probably tell, I never got to the final stages.

Why was that? Not really sure.

While my memory is usually pretty solid when it comes to remembering things from yesteryear… this one is hard to place. The most probable answer to that question is that I simply lost interest in finishing the piece, or, it could be, as I haven’t seen the original in some time, that something went wrong with it. Couldn’t really say.

I still think it’s a great addition to the site even in an unfinished state. It’s also slightly conceptual- as the style was an entirely new concept back then- and helps to show the progression through watercolour and ink pieces. Which probably means that being unfinished actually helps show that progression. Given that you can see the way I was treating the line work, the painting process, and the piece in general through the work in progress scans. It’s also a rare piece of Fallout 3 fan art from the days before. As, these days, I feel 2012 was merely the foundation for what was to come in the future. Once I had considered it the pinnacle of what I could achieve… these days not so much. Just one of many building blocks.

Have a nice weekend, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Harold, Oasis, Vault-Tec, PipBoys, and all associated trademarks and devices are owned by Interplay/Bethesda.

Memories of the Vault

You’re really lucky you missed my Fallout 3 adventures, WordPress.

Those were the days. Almost six years ago I received the copy of Fallout 3 which would later be replaced by the Game of the Year Edition, had a GPU that wasn’t even supported and so needed replacing, and had a recurring power supply issue that rendered playing it a bit of a hit and miss experience. But I persevered. I replaced the GPU, I threw that old power supply out, and I spent the next four months falling in love with a game that to this day is still my most played.

I played it through the release of Fallout: New Vegas, I played it after the release, I played it over Christmas, I made a character based on my actual talents and proficiencies, and I’m pretty sure I’d still be playing it as much if I didn’t have a broader library these days. I’m not entirely sure as to why I enjoyed it as much as I did- but I did.

Exercise caution (and your legs) when engaging.
Exercise caution (and your legs) when engaging.

I also really enjoyed the release of Fallout: New Vegas. My machine was getting a bit older at that point and was starting to drop in performance, but that was a game I would slog through all of the issues to play as I dearly love the series. I even have the classic games which I do intend to finish at some point. I still prefer the feel of Fallout 3 to the more bustling, less sparse, more intact feeling they introduced with the Mojave Wasteland. It’s a nice change but Fallout 3 seemed to have a really solid atmosphere throughout. I also enjoyed the varied locales of Point Lookout and The Pitt from the DLC post-Fallout 3 completion.

I kind of wish I’d linked it to Steam then, too. All those achievements.

I’m pretty sure I’d have almost all of them now as I pretty much done everything there was to do in that game. Especially on the last character I had as he was the final one I had planned and so I wanted to cover as much of the game as I could. While, yes, I could probably get something ridiculous like twenty Steam achievements in one day if I linked it now it just wouldn’t be the same to me. Still, there’s always Fallout 4! I also have all of my Fallout: New Vegas achievements. Which are actually quite hard to increase as I don’t like the Legion as a rule.

Size Matters! +15 Big Guns per perk level.
Size Matters! +15 Big Guns per perk level.

So why am I telling you all this? No particular reason. I’ve never really spoken much about Fallout 3/Fallout: New Vegas on Moggie’s Proclamations as it wasn’t originally about gaming, which, at the time I started the blog, it would have been ripe for the last character I played. So, I figured I’d just talk about it at least once before Fallout 4 comes out and I look towards that.

Fallout 3 is one of those games, like Diablo II, and the first Borderlands, which stands out as being an experience I’m only going to get once. I can play Diablo II until my mouse dies of click-induced malfunction, I can roll every one of the four original Vault Hunters in Borderlands until there’s no more space left on my HDD, and I can embark on another journey across the Capital Wasteland for several hundred hours… but it will never be the same. Not the same as the first time. Which, for me, was the best time.

It’s not as gloomy as it seems. At least, if nothing else, even if I can’t recreate that, I know the experiences exist. Somewhere.

Have a nice week, all!