Bathed in purifying light.
Unholy creatures shy away from her dazzling radiance, stunned by her zealous assault, while those who stray too close only harm themselves, as her faith pierces their blasphemous flesh. Following the full release of Chronicon, and after much deliberation, I settled on a lightning Berserker build, and most recently I’ve built a holy Templar. Hence the flowery exposition above. Originally I’d intended for it to be a fairly typical holy Templar build, but the acquisition of a legendary shield, Vindicator, fundamentally redefined the build and encouraged its reliance on thorns damage.
Which then encouraged the use of multiple auras.
Reprisal (despite being in a different skill tree) is arguably the most beneficial, as it massively increases her thorns damage, while the damage multiplication (and radial burst) afforded by Vindicator allows Salvation (also in a different skill tree) to consistently regenerate health and mana.
It’s a somewhat unconventional- but surprisingly effective- build that doesn’t have the raw damage of the aforementioned lightning Berserker build, but does have heightened survivability. Heightened survivability that ensures that she can inflict excessive damage to those around her. Prior to this I’d never been entirely sure what thorns damage was, and believed it to function as damage reflection, when it’s actually retaliation damage, which is only slightly less absurd. Were you able to reflect damage on the higher Mythic difficulty levels the challenge would be lessened greatly. Unfortunately, by relying on thorns damage this build has low direct damage potential, as Holy Bolt and Holy Nova are her only direct damage skills. But she can deal ludicrous amounts of retaliation damage when surrounded.
Her direct damage skills were slightly bolstered by shuffling the gems in Vindicator to guarantee critical hits, but continued investment into various Mastery trees is required to improve her meagre offensive capabilities. It’s a wholly defensive build. One that, through Grace, and her multiple auras, is impressively hard to kill. But it feels unusually slow. Which is understandable as I’m basically relying on enemies to hit her for her to be able to damage them. But I’m glad that I built around thorns damage, as I’ve never done so before and every new experience is appreciated.
They’re exceedingly rare nowadays.
Chronicon has always been outstanding because of the diversity (and creativity) of its character classes and resulting builds. Regardless of whether they’re viable at the highest Mythic difficulty levels or not, the opportunity exists to build towards something that best suits your intentions.
I’ve enjoyed building this character and consider the experience to be a pleasant one, which I hope to repeat in the coming months when I inevitably revisit Chronicon to build a Warden. I’ve not built one of those before. I’d also like to build another Warlock, as I’m curious about how they’ve changed (if at all) since Early Access. I’ll likely build another Templar, too. One that relies on direct damage more than this build did. I’ve got far too many ideas and not nearly enough time left to do them all. Which is exactly the kind of existential commentary that you’ve come to expect from my posts, as I begin to question my sincerity towards things. That and chocolate gateaux analogies. These posts are sprinkled with moments of wisdom much like sesame seeds on a burger bun. Delicious and nutty. Just like me.
Have a nice week, all!