The beginning of the end.
The events that unfolded that day will have catastrophic repercussions for the continued existence of all life, and surprisingly Sordid Shepard wasn’t to blame. She might have influenced certain decisions but she did do the right thing when it mattered. Which is to say that she callously sacrificed hundreds of human lives to save hundreds of alien ones, which won’t appease various movements on the Citadel, but perhaps that is how best to describe them, as a movement from the bowels of the universe. Not quite as awful as Sordid Shepard but definitely close.
Not that anyone is as awful as her.
Even the various antagonists of the Mass Effect series aren’t as bad as her. They freely admit their genocidal desires and clearly decree that any who attempt to stop them will perish, whereas she is often regarded to be synonymous with unyielding hope. Only to consistently deliver anything but.
The final confrontation was one of those rare moments where everyone involved wasn’t maimed or murdered. Mostly because the option to let those in authority suffer for their continued ignorance never presented itself, as I’d happily conclude the main campaign in that way if I could. They couldn’t reject the truth then. Which is what they’ve done every single time it was mentioned to them, despite being presented with an abundance of evidence to support the claims made. But then I can’t blame them for not trusting someone who has willingly sacrificed hundreds of lives on multiple occasions. Even if, for the first time in her life, she was trying to do the right thing by warning them, they didn’t want to acknowledge that there was a species in the vastness of space that they’d not encountered nor heard of before.
Due to countless changes having been made to established mechanics (especially those concerning each character class and its proficiencies), transitioning to Mass Effect 2 won’t be as straightforward as it really should be. I have, however, considered the implications of those changes, and have decided to carry Sordid Shepard forward as a Vanguard. Despite leaning towards the Sentinel for its versatility. The revised combat mechanics will tear her apart in close quarters combat, but I’m hoping that her survivability will improve as she gains levels.
There’s less equipment in the sequel, too.
Sets of armour are now built from individual pieces while weapons can be upgraded. I actually prefer these mechanics as they remove much of the mindless busywork present in Mass Effect, but they do heighten the difficulty as you won’t be able to constantly acquire new equipment.
Mass Effect has proven to be a consistent challenge on Insanity difficulty, but one that I’ve steadily overcome by regularly acquiring better equipment. So I’m excited to see whether Mass Effect 2 will present an even greater challenge. I’m thinking that it will, as the character development mechanics are less likely to result in ridiculously overpowered squad members. But I’m good at ducking behind (and shooting from) cover. And I’ll need to periodically duck behind cover to push forward with her shotgun. I doubt that it’s going to end well for her, but that might encourage her to consider how people felt when she mercilessly shot them for no reason. Because people are going to repeatedly and mercilessly shoot her without any warning. But maybe that’ll be how she finds her eventual redemption from her wicked ways.
Have a nice week, all!