Together they could overcome anything.
No challenge proved insurmountable for the combined talents of Bruenor Battlehammer and Drizzt Do’Urden, whose campaign across the harsh and unforgiving landscapes of Icewind Dale ended in resounding success. Together they’ve felled colossal frost giants, fanatical cultists, ferocious gnolls, ravening verbeeg, a horrifying beholder, and even an ancient white dragon. Together they’ve done what neither could do alone. Dungeons & Dragons: Dark Alliance is an enjoyable (primarily) co-operative ARPG that loosely follows the exploits of the Companions of the Hall.
Unconventional as they may be.
I’d usually avoid co-operative experiences, but I’ve uncharacteristically completed the entirety of the content with a friend and it was surprisingly fun. It definitely feels more satisfying when exploring together. Which is exactly what a co-operative experience should feel like.
Knowing that my friend would always be there to resurrect me should I fall in battle. Knowing that I’d always find every treasure chest as their lust for loot is more insatiable than mine. And knowing that we’d share the disappointment of discovering nought but trash in the reward chest. But that didn’t dissuade us from returning to face challenges far beyond what our combined Combat Power suggested was possible. Not that we could ever make sense of the Combat Power mechanics, as they were clearly skewed towards wearing legendary equipment even if it was vastly inferior. Nor would we heed the advice of an algorithm. As evidenced by our innumerable attempts to defeat bosses on the highest difficulty levels and our countless successes during those attempts. Not only when adventuring together but when adventuring alone, too.
We were, however, somewhat discouraged by the lack of high quality equipment found during these attempts, which is my only criticism of this experience. The higher difficulty levels aren’t as rewarding as they could be. They’re certainly challenging, but that doesn’t feel nearly as fulfilling when the rewards aren’t proportional to the effort. Especially when each new difficulty feels insuperable compared to the last. Acquiring a full set of equipment also seems exceedingly difficult despite information to the contrary, as it should be possible to reliably farm every set.
But the rewards never seem to reflect that.
These are concerns that could easily be addressed with the post-release DLC, though. And I’m hoping that they will be. As Dungeons & Dragons: Dark Alliance has an incredibly solid foundation, which could be built upon to create a truly invigorating co-operative experience.
I wasn’t sure of what to expect from Dungeons & Dragons: Dark Alliance, but I was pleasantly surprised by how engaging I found it to be. Crawling through dungeons and slaughtering unholy hordes is nothing new to me. But I’ve found this experience to be an oddly compelling one, and one that was made better by having a friend along with me. Or maybe I was along with them. They were the one dealing ludicrously high amounts of damage while I stood unflinching against the relentless assault. But that’s why I’m looking forward to the aforementioned post-release DLC, as I’m sure that our misadventures will continue. And I’m sure that Drizzt will continue to carry the party with their damage output. Which is why I recommend this experience to those who love to crawl through dungeons with friends, as it has been immensely entertaining.
Have a nice weekend, all!