Rolling dice and taking hits.
Ideally I’d be rolling dice and avoiding hits, but my saving throws never seem to be as effective as they should be. Not that I’m fully conversant with the differences between Fortitude, Reflex, and Will saving throws. And I’m reasonably certain that the majority of my builds have lower than average modifiers, due to the distribution of their attribute points. Because a -1 modifier never seems as bad as it actually is during character creation. But such is to be expected whenever I attempt to make sense of the different Dungeons & Dragons rules present in CRPGs.
Varied as they are.
Hence some of my confusion regarding different classes, creatures, saving throws, and other mechanics. I’m trying to make sense of three different iterations of Dungeons & Dragons rules, while also observing the alterations made to those rules for the different CRPGs that utilise them.
Of the attempts that I’ve made, and there have been a few, Star Wars: Knights of the Old Republic is my lone success, as that features a d20 system derived from the 3rd edition Dungeons & Dragons rules. I knew I made the right choice when I opted for a Scout instead of a Soldier. Following this, I had a reasonably successful campaign in Baldur’s Gate that abruptly ended when tragedy struck. Imoen, one of few capable companions, died and couldn’t be resurrected, as it would crash to desktop every time I entered a temple. I didn’t have an earlier save file, either. I’d assumed that I could easily resurrect her once I’d escaped the dungeon, but it wasn’t to be. I recovered her equipment, though. It burdens me to this day as I’ve not revisited that save file since. It’s not like I need to manage an inventory that I’m not actively using.
I’ve also had two unsuccessful campaigns in Icewind Dale, and most recently I’ve revisited Neverwinter Nights with a Rogue/Cleric build. An unorthodox- but promising- build that I wasn’t intending to see through the main campaign. But did help to highlight some of the mistakes that I was making. It didn’t, however, help me to understand spells per day. Or why she had so few of them. But, because of that build, and a greater understanding of the mechanics, I’ve devised a new Ranger/Rogue build to try and complete Neverwinter Nights in its entirety.
I had considered a Ranger/Druid build.
But I didn’t heed the neutral alignment requirement for Druids, and so settled on Rogue to be able to open locked chests (or doors) and disarm traps more reliably. I don’t suffer any experience penalty as a Halfling, either. So I’m able to invest in Rogue levels as and when I need to.
I doubt I’ll be taking this Ranger/Rogue build through the expansion packs, though. As those campaigns can be experienced with a fresh character. It’d be foolish to not even consider something different. Something like a Half-Orc Cleric. Misunderstood but righteous, with a two-handed axe for solving problems that spells can’t. Surprisingly, I’ve got a rather extensive- if not largely unsuccessful- history with Dungeons & Dragons. One formed entirely from my experiences with CRPGs, but one that has ignited a passion in me all the same. Neverwinter Nights will hopefully be the first of many successes, as I own numerous CRPGs, but things tend to go awry, and I tend to become discouraged as I often encounter more failures than successes. One can but try, though. And I’m very trying. Just ask anyone who works with me.
Have a nice weekend, all!