Mushroom Fluidity

Liquid mushrooms would be an edible oddity.

Not that I think liquid mushrooms would be edible and even if they were I would advise against trying them. Then again, we do have mushroom soup which is sort of like a liquid mushroom even though the actual soup is made of other things. This tangent is weird. Here’s an update on the works in progress present in Mushroom Inspired. They’re a little further along now, too. Two of them have been painted, while the third (which wasn’t present in the previous iteration) is still an inked sketch.

I doubt there will be further progress here, though.

I’m not entirely happy with the results so far. I don’t think that deathclaw even looks like a deathclaw any more, either. If it ever did in the first place. While I will admit that the reason I started this project was to improve my watercolour approaches, it’s not really working as intended as I think that the initial approach was flawed. It was too forced and inconsistent.

I don’t feel as though the original ink sketches were accurate to my ink approaches in general. Which is a considerable issue, as I’m trying to use an unfamiliar ink approach with a somewhat new watercolour approach. It doesn’t have any strengths. It doesn’t feel natural, either. This is an issue that is entirely my fault, but it’s probably best to move on from these pieces as I don’t really feel like they’re adding anything to what I’m doing. I just feel frustrated when working on them. Almost as if I’m fighting myself to finish them. It’s a shame as I’ve used a considerable portion of expensive paper to be met with failure, but the worst failures are the ones that you can’t learn from and I can definitely learn from this.

One step forward and two steps back.

The third ink sketch is a Fallout 4 deathclaw which has notable strengths and weaknesses. Most of the strengths are in the lines and the textures (especially the horns) which look great, but is equally as weak in the overall presentation. My original intention was to work on numerous smaller pieces to more rapidly gain experience. However, in practice that probably wasn’t the best approach. Especially as I’ve hit several walls actually composing the ink sketches to begin with. It has not been as easy of a run as anticipated.

I’ll likely work on larger pieces for the next run of watercolour paintings, too.

I’ve also been wondering if I’m putting too much pressure on myself for certain results. I’ve noticed that my general enthusiasm towards a piece lowers greatly when things aren’t going as planned, which, again, is an issue that is entirely of my own creation. I have departed from my usual approaches with several materials and I don’t think it’s doing me too many favours.

However, it does promise better things in the future. I’m just starting to wonder whether the promise of future results is worth sacrificing all of the current ones. Or if it’s even possible to reach those future results if nothing is working out currently. It’s an interesting issue, which I hadn’t really considered when I set out on this weirdly infuriating journey. I’ve learned an awful lot about myself creatively, too. Which is always a nice bonus. I’ve started to notice weaknesses I hadn’t considered before. It’s understandably frustrating, but I’m still hoping I can come away from this with a positive push forwards. I’m still mostly happy with how things are progressing so it’s not entirely awful just yet. But it is getting there slowly.

Have a nice week, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 3, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.
The Elder Scrolls, The Elder Scrolls Online, Morrowind, the Morag Tong, and all associated trademarks and devices are owned by Bethesda.

Mushroom Inspired

They’re really growing on me.

Not that I’ve ever had anything against mushrooms. They were one of the first things that made me truly appreciate the creativity behind The Elder Scrolls III: Morrowind. Those alien landscapes composed of gargantuan plants, trees, and mushrooms. The local customs and cultures which made every region feel different. The fact that the local races lived next to active volcanoes and that these same volcanoes were evident in the world around you. It’s one of those moments that remains unique in The Elder Scrolls series as nowhere else in Tamriel is quite the same.

Tangential conversation at its finest.

Intricate and tiny mushroom details.

I’ve had more than a few thoughts regarding all things creative recently. Firstly, that I don’t use watercolour as much as I would like to. Secondly, that I’d like to take a moment to appreciate the changes to my creative process. Thirdly, that thinking about things doesn’t necessarily mean you’re going to do anything about them. Which is why I’m actively doing something, too.

The first two of these attempts are currently works in progress. I’m trying to see how viable it would be to approach new pieces with watercolour, and whether that’s something that I would like to do more frequently in the future. I enjoy the fluidity of watercolour, how it blends, the textures of the paper, and the fact that I can reinforce it with ink. So I’d like to take more advantage of that. That said, I believe that my state of mind is still one that suggests that watercolour is a special material. Meant for special things. Which is a silly state of mind. Much like how I wouldn’t think of using ink as a default material due to always regarding it differently. Now it’s just ink. It does what ink does. On the other hand, that doesn’t mean that these attempts will be successful.

But that is of little consequence with watercolour. Those tubes last a very long time as you’re only using a small percentage of paint as you thin them to the desired consistency. While it’s not too much of an investment to experiment with the actual tubes, the paper is slightly more expensive than my usual cartridge paper. Which is why the sketches are smaller and there are multiple on the page. I don’t really want to burn through two or three sheets of paper wastefully. That and I’d like to start a little less ambitiously while I’m still working on the approach.

Inspired by the areas surrounding Davon’s Watch.

I’m hoping to do more watercolour sketches, too.

Particularly character concepts of some description. Those are notably missing from the two approaches with the closest being the deathclaw, which exhibits some human anatomy (and a more demonic look) but it’s not a human character. Or alien character. It’s a weird irradiated lizard that lives in the various wastelands that remain after the fall of nuclear fire.

The last of these attempts is pretty much the reason why I thought about watercolour painting in the first place. I’m starting to realise that approaching landscapes with pencil or ink alone might not be the best idea. There’s certainly nothing wrong with either of those approaches, but I feel as though I have more potential adding some amount of colour to those and thereby creating something more unique. I still love ink as an approach for trees and the like, though. Pencil, too. Those are most definitely still valid options. It’s interesting as both scenic pieces and watercolour are two things I can identify as things that I enjoy but don’t do enough of, but they’re both things that I haven’t made any significant attempts towards yet.

Have a nice week, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 3, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.
The Elder Scrolls, The Elder Scrolls Online, Morrowind, the Morag Tong, and all associated trademarks and devices are owned by Bethesda.

Sketchy Dragonborn

I’ve always wondered how you can be a perfectly respectable member of society when you’re a known criminal but it’s okay ’cause you’re a hero type person.

In the case of the Dragonborn I suppose you’re more hated or ignored than loved. Most people seem to want to kill you ’cause you can shout in a foreign language and some of them are like “Yes, so, you can shout. Well done. I’ll give you a few Septims if you never speak to me again.” But, back to the point, if there was one, when I was playing my Argonian Dragonborn who was an expert assassin marksman I always wondered why people didn’t try to kill me when I’m known to have killed various people. It’s almost like they hate you and they hate talking to you but they won’t actually do anything about it.

Then again we are talking about the constraints of the AI in the engine that Skyrim was built in, so, really, it’s not surprising. It’s just kind of funny that you can go about doing whatever you please and unless someone actually sees you committing a crime you’re fine to go around killing anyone you wish. Or stealing everything that isn’t nailed down. Then if you are seen you can just pay them money to pretend they didn’t see it.

"Sketchy? Me? I'm as honest as a sweetroll."
“Sketchy? Me? I’m as honest as a sweetroll.”

Of course, my Nord, Dakrohn, wasn’t a criminal. He was a freight train made of muscle and various sharp weapons. He could throw his axe in spectacular fashion, cleave without remorse, take a few hits, take a few more, and continue fighting despite being drenched in his own blood. He was pretty cool. Also, the first character I actually seriously played in The Elder Scrolls V: Skyrim as my very first one was a mimic of the one I had in The Elder Scrolls IV: Oblivion. A sword and shield warrior. Or a mace and a shield. But, in either case- I didn’t like the way they played.

I don’t mind shields but I guess I prefer them when either they’re a part of your attacks or you don’t have to actively raise and lower them.

As I always forget when I’m slicing, dicing, maiming, and slaying my foes. Which kind of means I’m just using a one-handed weapon and missing out on the glory of cleaving and crushing them with a two-handed weapon or some dual-wielding whirl of steel and vengeance style. I take such decisions very seriously as you never know when you’re going to be cursing yourself for something you done many hours before.

In the case of this piece it’s a sort of amalgamation of everything that I’ve been experimenting with for my pencil style. But there’s some new stuff, too. I think this is the sort of direction I’m going to take and it’s going to blend nicely into an ink style. This is also one of the first pieces where I’ve used a 2B pencil alongside my usual. I’m thinking about using that for the deep shadows and keeping B as my general pencil while HB can be my lighter pencil. This way I have three grades rather than two. All things are better in threes.

Triangles for instance. What angle am I? Acute ’cause I’m gorgeous.

Have a nice weekend, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Nords, the fair lands of Skyrim, Ulfric Stormcloak, Whiterun, and all associated trademarks and devices are owned by Bethesda Softworks.

A Sudden Reappearance

I hadn’t realised that I haven’t posted on here for over two months! I really miss this place but I haven’t had much time to do any art (or more accurately the motivation).

It has been an interesting couple of months. Finishing off the old year on a high with a good Christmas, booked holiday from work, a nice start to the New Year, and finishing Borderlands 2 just before I was due back in to serve my lovely, lovely customers. I promptly started working on Torchlight II after that.

You wouldn’t believe how many games I bought in the Steam sale (and how many I bought for those I know)! I actually had to make a list and then went back to Diablo III for a short spell to finish Inferno with a new Barbarian.

You can see the epic conclusion here:

The Prime Evil (Inferno)

I still feel the game is largely a disappointment but there was a hole burned into my wallet for it earlier in 2012, and it was stuttering heavily on my old hardware rendering it unplayable, then even on the new hardware the stuttering is prominent for the first few seconds of a new area or boss affix. I figured I might as well complete it once on Inferno so I set forth to do just that.

After reaching Lvl 60 (8) on my Barbarian I started running some other classes and basically running normal as quickly as I could. Currently I have 6hrs 32m with my Witch Doctor as my record for a full normal clear. Also, with all the extra loot I have found I have started selling it off on the auction house and made it to a clear 800k just from the crafting materials.

Borderlands 2 was a pretty fun ride, too. I actually look forward to playing that again with a couple of the other classes (Mechromancer or Gunzerker), then again I have a list of potential builds for The Elder Scrolls V: Skyrim- so it’s not like I’m going to run out of things to do between art.

Art being the primary reason you’re here, and, well, to be honest- there isn’t much to come and see recently. On top of the gaming and the time spent at work, I’ve been doing more things to make my quality of life better and to get into a better place. I’ve also had some bad news recently that has pushed things back.

In any case that’s all for now.

Until next time.


Sometimes I Wish I Were a Priest

Or a paladin or any class that is aligned lawfully good and cleanses disease. It really would’ve helped with those few bouts of illness I’ve had recently- the good news is that I’ve seen a priest and I’m back to full health. Though my magic points are slightly depleted as I cooked a killer casserole earlier.

Reality? The only Reality I know is the last album David Bowie released before he decided his recording career was at an end.

So how is everyone? Hopefully the answer to that falls into the category of “good”, “great”, “wonderful”, “splendid” etc. As I am feeling pretty good and have been for this entire week, my sister has a theory I’ve been infected by some sort of mutant spores and am being transformed into some sort of super human creature (really, she does), but I’m thinking it’s just a good week.

My weekends have been occupied with travels in and around Skyrim. Funny fact coming up- I bought my first house, Breezehome, the other day, mostly as I had a lot of stuff to carry around and having full heavy armour on is weighty without the reduction perks, so later I told a friend and she thought I meant a real house. Like I had a mortgage or some form of property.
If only that were so. Alas, it is all digital, which is probably for the best as I wouldn’t want to be out there facing off against dragons and travelling snowcapped mountains and luscious forests…

…Oh who am I kidding? I would dig that. Wholeheartedly.

Work is, well, work, it’s a long hours and team orientated kind of commitment. It’s a bit like marriage but there’s no divorce and you get paid for doing it.
It also requires you to wear a suit (not a dress (which is a shame as I look great in a dress)) and you have to spend time with people you don’t like sometimes, in the case of marriage that would be your mother in law, in the case of this job that would be customers who can’t be helped.

You wouldn’t believe some of the crazy stories we get. I don’t even believe them.

In any case, you may wonder where this post is going to which I must admit- I have no idea. I just wanted to throw an update out as it’s about a week and a half since my last actual post, mostly due to the lack of art, though I don’t consider myself some kind of artist machine (I do a good impersonation of a printer, though) and wouldn’t be pushing to put things out every week.

But new things are always good, right?

(If you want a Christmas card this year you’re going to nod.)

I am thoroughly enjoying my time playing The Elder Scrolls V: Skyrim (I love full names too) and have been kicking myself for not buying it some time ago. In terms of roleplaying game excellence Skyrim takes the cake, the icing, the little edible figures, and all the fancy doilies you can shake a stick at. It’s a beautiful game with a really engaging combat system.
Or at least I think so. Some would say I’m too involved but I prefer the term “passionate”. It means you’re both a romantic lover and deeply committed to what you do.

Well, that’s all for now!

Have a nice end of the week, all- don’t forget there’s only one more day ’til the weekend!