Rain arrows down upon thee.
Following a rather successful poison Warlock build during its time in Early Access, and both a lightning Berserker and holy Templar build after its full release, it was finally time to revisit Chronicon with a Warden. The one character class that I know absolutely nothing about. I don’t think that I’ve ever built one, even during Early Access, prior to the conception of this build, and that’s not hard to believe. Seeing as I’d sprint into the fray ignoring my bow (and ranged skills) circled by my wolves, rather than taking calculated shots from a distance to decimate my enemies.
I’ve become too accustomed to close quarters builds.
And I’m sure that, were you to invest in Evasion and Damage Reduction, you could fashion a reasonably decent close quarters Warden. And that’s possibly what I should have done when considering this build. But I’ve made this awkwardly cumbersome bed, so I’m going to die in it.
A death wrought from hubris and aggressively increasing the difficulty level. The first for some time, too. However, not the first on my account, as I had to earn that achievement to spend crystals on resurrection somehow. It was a refreshing moment, though. One that I’ve anticipated for a while, as I’ve been too cautious when making the leap between difficulty levels prior to this build. This time I was purposefully making things more difficult for myself. Which probably wasn’t the best idea with a class that I’m wholly unfamiliar with, but I digress. Besides a single death, which haunts me even now, despite my protest to the contrary, this build has developed in interesting ways. I’ve been investing in different statistical bonuses such as +%Critical Hit Damage, +%Companion Damage, and +%Companion Health to name but a few.
I’ve also been exclusively relying on enchanting and transmutation to acquire an equipment set that has persisted throughout her adventures. Instead of acquiring an entirely new equipment set at Lvl 100, I’ve been using the abundance of Legendary and True Legendary equipment to empower her existing set, which has exponentially hastened her development towards Anomalies. I’ve also been focusing on Critical Hit Damage. It’s fairly easy to guarantee critical hits, and to bolster those with Frost Damage, or Overpower, so I’ve been favouring higher multiplications for them.
Progression has definitely been smoother for it.
The Warden is a surprisingly diverse character class, and they’re afforded unexpected versatility through their skill trees. Notably, they could be a capable summoner, which I’d briefly tinkered with, but I’m not overly fond of having pets fight for me. I’d rather be dealing damage myself.
I’ve always enjoyed the complexity and diversity of the character classes (and skill trees) present in Chronicon, and the Warden, along with this build, is no exception. It’s delightfully malleable. Able to adapt to challenges and overcome them with relative competency, especially when I remember to avoid being hit by keeping my distance. Given the continued investment into +%Critical Hit Damage, it’s not dealing as much damage as I’d hoped that it would, but that might be due to how I’m playing this build. Now that Wolfpack can taunt I’m slightly safer than I was. Not that I’m able to completely avoid taking damage, but I’m able to funnel enemies into convenient bottlenecks and pelt them from afar. Which is what a Warden should be doing, right? Serious question. I have no idea what I’m doing. Please send help.
Have a nice weekend, all!