Infectious Outbreak

If it’s not contagious then you’re not trying hard enough.

Of all the Early Access titles I’d seen Chronicon was among the most promising. It’s been quite a while since I last wrote about it, but that’s only because to write a new post regarding every major update would be to flood the blog with nothing but Chronicon. It’s rather different nowadays to how it was back then, but each update has generally been an improvement and has introduced new mechanics or new content. The updates are quite regular, too. There was even an update recently to provide support to those playing at 3840 x 2160 resolution with correct UI scaling.

It was sort of tricky to make it function correctly before that.

Through the major updates there are now revised skill trees along with an entirely new approach to the Mastery system, you can now collect gems, you can transmute items following certain recipes, you can enchant equipment through the acquisition of essences, and you can push your build through the new Anomaly mechanics.

The character classes (and skill trees) were already quite impressive, but the new Mastery system develops them so much further with some rather unique bonuses only available through certain trees. Like the ability to not require keys when opening treasure chests. Or to never take damage from floor traps. Alongside rather attractive (and quite powerful) passive bonuses such as increased elemental resistances or damage. It’s a really engaging system that actually rewards you every time you level up, and offers you choices within certain trees as to which benefit you would prefer based on which best suits your build. I’ve kept up the same Warlock from the first post but I’m quite interested in seeing how other classes fare in this new Mastery tree. I’m also itching to see how the Templar or Berserker performs.

Melt their flesh and strip their bones with corrosive poison!

Mastery is also available from when you first start playing the character and access doesn’t require an arbitrary level requirement. I’m also quite fond of the new enchanting materials and gems, which, in their own ways, allow you to further customise your equipment and further empower your most precious loot. Most enjoyable of all is that these materials are stored in a separate crafting inventory which means they’re universally available to all of your characters. They also don’t require stash space. There are new transmutation mechanics, too. But I’m not really sure what they do quite yet.

I’m thinking that they allow you to add powerful bonuses to your equipment.

I have actually received a few mysterious items as a result of completing various Anomalies and should probably look into what they do. That said, as with many things, the acquisition of loot is randomised and so I’m not entirely sure if these are items that are remotely useful for Warlocks (or more specifically poison Warlocks).

I’ve been quite optimistic regarding the final release of Chronicon and I don’t think I’m going to be disappointed. There have been many fantastic major updates which have introduced new mechanics, new story content, and have generally solved various issues that existed with the title from the first release. I see no reason why the developer would stop now. That said, if I’m still playing the same character some two years later and they’re now Lvl 100 (Mastery Lvl 200) and I’m still enjoying it then they’re doing something right. It’s more than I can say for many of the modern ARPGs that I’ve played. Most of which are good for maybe one or two characters and then they become stale and repetitive. Yet there’s something about Chronicon that’s so easy to come back to and enjoy.

Have a nice week, all!

Moggie

Alcohol and Resolutions

The two are inescapably linked.

I’m not particularly fond of New Year’s Resolutions, though. The concept is entirely fine but I’m of the opinion that if something should be changed then there’s no reason to wait. For that very reason I’m usually between several different things as I seem to have an endless desire to seek improvements, which is a problem and I recognise that. I might not do anything about it- but I recognise it. I like to think that it’s mostly a good thing. Except when I immediately realise that things could be better and completely invalidate my achievements as a result.

Maybe we should talk about video games instead.

I’ve been greatly enjoying my time with Okami HD in the last week or so. It’s an interesting combination of everything I’ve ever loved about the Legend of Zelda series and drawing to solve every problem ever. It’s also got an interesting yet somewhat exploitable upgrade system that’s akin to grinding experience, items, and currency in JRPGs. It’s pretty fantastic, though.

It reminds me a lot of the Legend of Zelda series mostly because the progression is so fluid. You can easily unlock a lot of different brush techniques, find unique items, and utilise varied upgrade materials from the start of the story. That said, each new technique you learn opens up new possibilities. Some of which are less evident than others. The boss fights are pretty interesting, too. They usually utilise the particular brush technique specific to that location but they’re presented like puzzles instead of button mashing contests. It also features a large and evolving open world that you’re free to explore, return to, and even fast travel around as and when you want to. I’ve found it refreshing to have that amount of freedom in progression throughout.

There are some mechanics prevalent in older video games that I miss. For that reason (and a few others) I’m rather fond of Chronicon, which I’ve also spent a day with over the last week to experience the new content and balance changes. I’m continually surprised as to how much I still enjoy playing that Warlock. He’s been around a while, he’s pretty strong, and probably could do with being on a higher difficulty level. But it’s still fun to develop his Masteries to build on his strengths and (more importantly) his weaknesses.

I’m looking forward to the day it releases in full.

I’ve even spent some time with my newly acquired Wacom Intuos Pro over the last couple of weeks. I’ve been working on a new digital painting that’s going much better than expected, which is due to both the upgraded hardware and an adjusted approach. Hopefully I’ll be able to share more about that later in January. It’s not quite finished yet so I can’t promise anything.

I’m rather hopeful for 2018 as a whole. Things have changed so dramatically in the last few months that it’s almost staggering to think how different things were, but they’re better (for the most part) and that’s what’s important. I can’t really anticipate and therefore can’t promise anything about the coming year but I hope I’ll be happier. At the very least. I’ve realised now that how I feel about things has a greater impact on everything than I could’ve imagined. It seems simple to say, but you get used to living in one way for so long that you forget there are other ways. Perhaps I’ll find one of those other ways and everything will be better as a result. Or maybe things will stay the same. But that’s what makes it exciting, right? Not knowing all the answers.

Have a nice week, all!

Moggie

First Impressions of… Chronicon

Delve deep into the secrets of this world.

Chronicon is an ARPG which features four distinct character classes, more randomised loot than you’ll ever have space for, quests and side objectives of every flavour, randomised dungeons (in the style of Diablo II), and more monsters than any one person could conceivably slay. The only potential negative I can think of is that it’s in Early Access. That said, I don’t really consider that a negative as this title seems to have made great strides in recent months. In fact- it seems to always be improving something somewhere.

I think the most recent update added bags.

These bags seem to have an ever increasing number of slots, too. So you’ll be able to find new ones and increase your inventory size as you go along, which, alongside your character stash (which doesn’t upgrade) and your shared stash (which does upgrade), means you’ll never have to worry about loot again. Or you will but you’ll do so less frequently.

The four character classes each have their own talents, strengths, and weaknesses. Each is then further enhanced with four skill trees (which you can freely invest in) for active skills, passive skills, auras, buffs, default attack replacement skills, and more! There’s even class specific equipment which allows you to further develop the class. I’m not entirely sure if they have specific class skill bonuses on their equipment- but I wouldn’t be surprised. I’ve already seen incredibly powerful set items which boast abilities I’ve not encountered elsewhere. If you’re playing on Veteran or higher you’ll also have the chance to snag legendary items, which are rumoured to be so exceptionally awesome you’ll never want to leave home without one.

Speaking of difficulty levels, there are a range of them from the casual to the extreme with certain aspects only being available on the higher ones. Like legendary items. It functions similarly to how you could scale up the difficulty in Diablo II. The enemies are tougher but you get more crystals, experience, and you have a higher chance to find better equipment. So there’s definitely a reward for pushing further up the difficulty ladder. Those experienced with ARPGs could likely start on Veteran without too many issues.

Heroic would probably be a good entry point, too.

The current playable content features the first three Acts. Each has its own story, quests, and side objectives. It’s honestly surprisingly how polished and playable this is for a pre-release product. It’s already boasting a whole host of different features which are all fully functional and (in my experience) bug/glitch free, which only makes it more enjoyable.

If you’re a fan of ARPGs then I can wholeheartedly recommend Chronicon to you. There is an incredible foundation already present, which will no doubt be built upon to further improve all aspects of the experience in future updates. I’ve enjoyed every minute I’ve played so far, too. It’s been great to explore the depths of these ancient halls and not even realise it’s 2am and I was going to bed two hours ago. Which is a pretty rare thing nowadays. It’s an absolute steal for the price as well. Being only £6.99 (at full price), in a sale this is probably one of the best deals you’re going to get if you’re in the mood for a little dungeon crawling. Or, rather, a lot of dungeon crawling. Check it out- you won’t be disappointed!

Have a nice week, all!

Moggie