An unparalleled martial artist.
Dragon Ball Z: Kakarot is an exceptionally entertaining JRPG which retells the story of Dragon Ball Z and allows you to fish, hunt, train, and fight as (or alongside) Goku and friends. You’re actively encouraged to explore and to engage in as many activities as possible, and to experience everything its vast world has to offer as you spend time as different characters. Nothing compares to the indescribable joy of watching Vegeta fish on Namek. Saiyans generally use a prosthetic tail to fish as most have lost their actual tail, but as Vegeta doesn’t have a prosthetic tail he resigns himself to a fishing rod.
One so sturdy that it can withstand his otherworldly strength.
Those familiar with Dragon Ball Z know that it rarely took itself seriously, and Dragon Ball Z: Kakarot perfectly represents the source material through outlandish side quests and the greatest cooking animations ever witnessed. The costumes for characters have been faithfully reproduced, too.
However, due to the nature of the source material, story progression is fairly linear as it needs to result in the intended outcome. Which is to be expected. But that doesn’t mean you won’t get the opportunity to spend time as your favourite characters, as there are numerous character development mechanics present. You’ll mostly be gaining experience through combat, but you’ll also be training to learn new skills, and collecting Soul Emblems to enhance the various Community Boards. Of these the Community Boards are the most deceptively complex, and each requires a varying amount of investment to unlock bonuses. You’ll also be afforded various statistical increases when cooking delicious food. Not that the statistical increases offered by food tend to be significant enough to warrant the sheer amount of farming required.
Community Boards arguably offer the best statistical increases, but they also take the longest to unlock. While food is readily available throughout. Yet the statistical increases from food prove to be fairly underwhelming. I’ve considered this before, and it highlights how diversification between various character development mechanics yields better results than focusing solely on one. I’m glad that there is such a wealth of content available, though. Being able to shuffle Soul Emblems around, hunt beasts for feasts, unearth rare minerals, and defeat strong enemies keeps the content engaging.
It’s certainly exceeded any prior expectations, too.
I’m intrigued to see how the developers expand upon existing content, and would welcome additional transformations from Dragon Ball Super. Original content based on characters or events from Dragon Ball wouldn’t go amiss, either. They’ve certainly got enough source material to draw from.
As with Dragon Ball XenoVerse before it, I was wary of Dragon Ball Z: Kakarot. Not because I had any doubts that the developers could create a captivating experience. But because the source material has been told, retold, and retold again. It’s slightly tired. It’s also something that’s quite dear to me. However, I can confidently say that this iteration of the events of Dragon Ball Z is as faithful as I’d hoped it would be. I’ve enjoyed every second that I’ve spent reliving my childhood. Not that I’ve been blinded by nostalgia. Dragon Ball Z: Kakarot is an excellent experience for what it is, and if you approach it with those expectations you can’t really be disappointed. It might not be as engaging to those who have never seen Dragon Ball Z before. But I have no regrets regarding the purchase and can’t recommend it highly enough.
Have a nice week, all!