Devilish Sorcery

Unearthing esoteric knowledge.

Despite having the highest potential Magic attribute, Sorcerers have no inherent talent for magic, and instead rely on spell books found in the treacherous depths of the cathedral. Making them the most fascinating of the three character classes. Once their devastating potential is fully realised, they can easily trivialise the majority of the content, as few can withstand the ensuing onslaught, but they possess no spells unique to them. Their heightened Magic attribute only affords them the opportunity to learn spells more readily, and to cast those spells more freely.

Unless Mana Shield is available.

Then their heightened Magic attribute affords them an impenetrable aegis that drains their mana (instead of their health) when they take damage. I’ll admit that I’ve undervalued Mana Shield prior to this build, both as a Sorcerer in Diablo and as a Sorceress in Diablo II, as it is absurdly powerful.

Even if I’m not sure how Mana Shield alters incoming damage. It definitely reduces incoming damage, which is to be expected of elemental damage, as elemental resistances adjust incoming damage accordingly, but it seems to be reducing physical damage by an unknown (but significant) percentage as well. I also don’t know whether reading additional Mana Shield spell books provides any discernible benefits. Utility spells, such as Town Portal, probably won’t change regardless of their level, as they have a very specific use. Unless those spells eventually become much cheaper to cast. Spells on staves are slightly confusing, too. Because I don’t know whether their effectiveness is tied to the spell level (if known) of the Sorcerer, or whether they’re set to predetermined levels that remain fixed regardless of spell level.

Nightmarish horrors stalk the forsaken depths.

But that’s why I enjoy conceiving different builds, as I’d only built Warriors prior to this, and Sorcerers defy many of my previously established conventions. Especially those concerning which affixes to pursue. +To All Attributes proved to be less useful than I’d first believed it would be, as Strength and Dexterity were (mostly) meaningless to him, while Vitality offers such a staggeringly low amount of hit points per point invested, thus making Magic the only reason to pursue that affix. But affixes that solely increase Magic are more common and less expensive.

Expense being a noteworthy consideration.

Because my luck with random drops is such that I will find every variant of everything that I can’t use or don’t want, and will rarely find what I do want, unless the main campaign is drawing to its conclusion, then Wirt will finally decide to sell me a ring with a decent amount of +%Resist Lightning.

Not that this occurrence was unexpected. I’d be more surprised if I found a unique two-handed axe with the Warrior build that actually used two-handed axes. Or if I ever found Windforce again when I inevitably revisit Diablo as a Rogue. I also didn’t need to obsessively bolster his elemental resistances, because Mana Shield substantially heightened his survivability. But obsessing over statistics is what I do. Which is why the elegant simplicity of Diablo is so enthralling, because it doesn’t require particularly complex calculations or extensive research, but allows me to satiate my unerring desire to crawl through perilous dungeons, and to experiment with unusual builds without committing too much time to their success or failure. Making it perfectly suited to those times where I’m looking for an experience both relaxing and fun.

Have a nice weekend, all!

Moggie

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