First Impurressions of… Cat Quest II

Tales of a mewsical mewgician.

Who tours the flourishing fields of Felingard strumming their lute, opening gravitational rifts, and summoning lasers from space. Who traded the majority of their health for ranged magical damage, and who now relies on their trusty canine companion to deal physical damage while they frantically skirt around enemies. Cat Quest II is the wonderfully fun and mechanically diverse sequel to Cat Quest, which purrfectly illustrates how cats and dogs can coexist peacefully. Or could if they weren’t embroiled in a meaningless war being fought to prove the superiority of their species.

Magic has been greatly expanded in the sequel, too.

Which affords greater build pawsibilities, but equipping a magical weapon, such as the Bard Lute, drastically reduces your maximum health. So you’ll be trading survivability for heightened damage potential. However, there are a few weapons, such as the Stormbringer, that allow you to have both.

Due to the co-operative mechanics present in the sequel it’s pawsible to build towards both magical and physical damage, as you can easily switch to your canine (or feline) companion to defeat foes unaffected by either damage type. Of which there are quite a few. The individual damage types matter, too. As some enemies are entirely resistant to fire or arcane damage, but are susceptible to ice damage. Which encourages you to keep multiple magical weapons upgraded. While most magical armour will increase a certain damage type by 15% per piece, allowing you to deal 45% more damage if using the appropriate magical weapon as well. But you can also combine different sets for their statistical bonuses. Such as the Bard set which increases mana regeneration, or the Gentle set which reduces the mana cost of spells.

Those who set paw in this tomb will become terriers.

Until I reached Lvl 100 I always had my companion wearing the Dog Soldier set, which is interchangeable with the Cat Soldier set, depending on whether you favour health or armour, and increases experience gained from defeating enemies by 20% per piece. It feels as though equipment has been significantly rebalanced in the sequel, making it harder to choose between raw statistical bonuses and pawerful passive effects. Wearing the Arcane Mage Hat would’ve afforded higher arcane damage, but the Skeleton King Crown granted additional armour and increased survivability.

Which I was in dire need of when using a magical weapon.

Upgrading equipment has been simplified, too. Rather than opening chests and randomly acquiring upgrades, as you would in Cat Quest, you now visit Kit Cat (for armour) or Hotto Doggo (for weapons) to upgrade specific equipment, which costs slightly more but has a guaranteed result.

Cat Quest II is an incredibly impurressive sequel that revisits previously established mechanics and implements more intuitive iterations of them. Everything from equipment choices to enemy variety has more depth and feels more complex, which results in a greatly satisfying experience that’s delightfully fun. It’s also littered with just as many (if not more) cat puns. As is this post. With the release of the Mew World update the experience is at its best, with Mew Game being reintroduced alongside the Meowdifiers which make revisiting the campaign even more fun than it would be otherwise. Or more challenging. Depending on which approach you decide to take. I would highly recommend Cat Quest II to those looking for a light-hearted, enjoyable, feline-themed ARPG experience. Especially if you love cats as much as I do.

Have a nice week, all!


First Impurressions of… Cat Quest

Only the finest cat puns for my readers.

Cat Quest is an utterly adorable, surprisingly engaging, and rather satisfying ARPG peppered with countless cat puns. Everything from the Samewrai equipment set to (the excellently named) Purrserk is exquisitely feline-themed, which provides nothing but joy while exploring the vast kingdom of Felingard. Just imagine being a Samewrai. It’d be pawsome. I’d wear the set just for the aesthetics if it was in any way appropriate for my build. It’d normally be ideal for me as it’s purrfectly suited to close quarters combat, but I decided to invest in both physical and magical damage with this build.

Hence why I originally wore the Squire set.

There’s no requirement to wear the entire set, though. So I’d also use pieces of the Chainmail set for their armour rating. Which resulted in some rather interesting statistical bonuses, and allowed me to focus on either physical or magical damage when certain situations (or monsters) presented themselves.

Acquiring new (and upgrading existing) equipment is handled quite differently in Cat Quest. You can buy new equipment, but you can’t dictate which piece (or even which set) you want to buy as the chests have a randomised drop chance. As such the blacksmith chests function as the chests in the dungeons do. That said, I don’t believe that there’s any requirement to own the Golden Key to buy their golden chests. But I feel as though it’s easier to complete the (deceptively difficult) quest to unlock the Golden Key and acquire the contents for free. As there are quite a few regular and golden chests available in the numerous dungeons littered around the world map, and through those you’re likely to upgrade quite a few pieces of equipment without additional investment.

That’s the largest scratching post I’ve ever seen.

Visiting the different Arcane Temples allows you to unlock (and to upgrade) various skills. You’ve no requirement to revisit the Arcane Temple where you originally learned the skill to upgrade it, but you do need to visit each one to unlock the skill for the first time. Skills can be much easier (but more expensive) to upgrade due to the simplicity of spending gold on them. The randomised nature of chests (and the blacksmith) might mean that you’re trying to upgrade a piece of equipment but it doesn’t drop, whereas skills only require the jingling of a healthy coin pouch to be more efficient.

This can be pawticularly useful in Mew Game.

As some of the challenges presented therein restrict the use of equipment or prevent you from levelling up. Therefore, investing in and utilising certain skills can help to alleviate the difficulty of challenges as you only require more gold. Gold which can easily be earned through various side quests.

I wasn’t really sure what to expect from Cat Quest but I was pleasantly surprised by how fun it is. That’s what makes it great. It’s a light-hearted, engaging, enjoyable, and surprisingly capable ARPG that doesn’t take itself too seriously. Being able to revisit existing content in exciting ways through either Mew Game or New Game+ is great, too. Assigning different challenges to each attempt lowers the likelihood that you’re going to sluggishly stagger through the main campaign again. Not that the main campaign is particularly lengthy. It is, however, filled with cat puns. So many cat puns. Unlike this post which has a scarce few. For these reasons and more I’d highly recommend Cat Quest to those who love ARPGs and/or cats!

Have a nice week, all!


Laying in the Sun

I would make some wisecrack about recharging my batteries but you know cats.

Despite being covered in fur and laying around like a flattened balloon when it is warm- you’ll always find cats rolling around in sunshine whenever possible. Brings me closer to the theory that cats are solar powered. Also, that they only require water and sunshine to function and/or exist. Therefore, to recharge my batteries, I just lay in the sun for a few hours.

Which would never actually happen as I inherited my father’s love of the cold weather.

But, yes, it has been a while hasn’t it? Over the last month I’ve done a few more thought related than content related posts than I would usually do. For a few reasons, really. One is that I don’t really have many content related posts to run with. Thought related posts used to be fairly common on here for a spell, but, as time went on, they dropped off a bit. However, I am consciously aware of the people who have followed me for two or more years who might like to see them. Which is why I tend to roll a few out between the other things I do.

I’ve also wanted to test out different post types to see how well they’ll be received nowadays. Mostly because I sort of rebranded the blog (for lack of a better term) a while back to include a lot more gaming, coding, and general posts. It’s not all about the art and creative things as it used to be. So, you know, new audiences and all that. Trying to figure out what you all like to see.

That said generally I will post what I want to post- not what I think people would want to see me post even if I didn’t want to.

But when the two can marry up? All the better. I feel the review posts and Developing with Unity posts are two examples of that. Both are generally well received and both are topics I’m passionate about, that I enjoy writing about, and that I can have some fun with. Getting into technical details for those who like it but also staying simple for those who don’t. I guess this is a slight insight into the things that I think of regarding the blog, what to post, when to post it, and so on. Scheduling posts has certainly allowed me much more flexibility, and given me the ability to funnel posts through in a structured fashion so that you aren’t bombarded with dozens of reviews at once.

I’ve also not done that much art nor pushed on with it as much as I said I would. Been thinking about that, too. I’m one of those people that think long and hard before they act as to not waste time, resources, and whatever else doing something on a whim or the spur of the moment. When it comes to art, well, I want to do something meaningful, I don’t want to push on with the same kind of content as there was previously. I want to define a style- a kind of art- and make it my own. Unfortunately that takes time so we’ll be waiting on it for a bit longer.

While there might be a few less posts over the next couple of weeks- there will be more to come. It’s just a transition period where I want to actually do something worthwhile and produce something that people can enjoy. Might take a bit but the blog isn’t going anywhere.

Have a nice week, all!