Mushroom Fluidity

Liquid mushrooms would be an edible oddity.

Not that I think liquid mushrooms would be edible and even if they were I would advise against trying them. Then again, we do have mushroom soup which is sort of like a liquid mushroom even though the actual soup is made of other things. This tangent is weird. Here’s an update on the works in progress present in Mushroom Inspired. They’re a little further along now, too. Two of them have been painted, while the third (which wasn’t present in the previous iteration) is still an inked sketch.

I doubt there will be further progress here, though.

I’m not entirely happy with the results so far. I don’t think that deathclaw even looks like a deathclaw any more, either. If it ever did in the first place. While I will admit that the reason I started this project was to improve my watercolour approaches, it’s not really working as intended as I think that the initial approach was flawed. It was too forced and inconsistent.

I don’t feel as though the original ink sketches were accurate to my ink approaches in general. Which is a considerable issue, as I’m trying to use an unfamiliar ink approach with a somewhat new watercolour approach. It doesn’t have any strengths. It doesn’t feel natural, either. This is an issue that is entirely my fault, but it’s probably best to move on from these pieces as I don’t really feel like they’re adding anything to what I’m doing. I just feel frustrated when working on them. Almost as if I’m fighting myself to finish them. It’s a shame as I’ve used a considerable portion of expensive paper to be met with failure, but the worst failures are the ones that you can’t learn from and I can definitely learn from this.

One step forward and two steps back.

The third ink sketch is a Fallout 4 deathclaw which has notable strengths and weaknesses. Most of the strengths are in the lines and the textures (especially the horns) which look great, but is equally as weak in the overall presentation. My original intention was to work on numerous smaller pieces to more rapidly gain experience. However, in practice that probably wasn’t the best approach. Especially as I’ve hit several walls actually composing the ink sketches to begin with. It has not been as easy of a run as anticipated.

I’ll likely work on larger pieces for the next run of watercolour paintings, too.

I’ve also been wondering if I’m putting too much pressure on myself for certain results. I’ve noticed that my general enthusiasm towards a piece lowers greatly when things aren’t going as planned, which, again, is an issue that is entirely of my own creation. I have departed from my usual approaches with several materials and I don’t think it’s doing me too many favours.

However, it does promise better things in the future. I’m just starting to wonder whether the promise of future results is worth sacrificing all of the current ones. Or if it’s even possible to reach those future results if nothing is working out currently. It’s an interesting issue, which I hadn’t really considered when I set out on this weirdly infuriating journey. I’ve learned an awful lot about myself creatively, too. Which is always a nice bonus. I’ve started to notice weaknesses I hadn’t considered before. It’s understandably frustrating, but I’m still hoping I can come away from this with a positive push forwards. I’m still mostly happy with how things are progressing so it’s not entirely awful just yet. But it is getting there slowly.

Have a nice week, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Fallout 3, Deathclaws, Super Mutants, Pip-Boys, and all associated trademarks and devices are owned by Interplay/Bethesda.
The Elder Scrolls, The Elder Scrolls Online, Morrowind, the Morag Tong, and all associated trademarks and devices are owned by Bethesda.

Fishy Abomination

Something smell a little funky to you?

It’s logical why undead abominations smell so bad (being rotted corpses and all) but I wonder what a fishy abomination would suggest. Perhaps some kind of fisherman mutated into one of the endless legion of the undead? It’s a good question. One that I’m pondering for far too long. I wanted to bring together two entirely unrelated yet equally interesting pieces in this post. One of which won’t be finished, while the other is likely to see some kind conclusion be it in ink or as a digital painting. Or both.

The first was a watercolour painting that I started but was soon abandoned due to one of the elements of its composition going terribly wrong. Still, that’s one of the joys about turning failures into successes- you can always learn something new from them! Or wallow in unending despair. Not that I would suggest the latter.

Even if that’s how I usually respond to those incidents.

These are the eyes that stare.
These are the eyes that stare.

As with all of my watercolour paintings, there’s a good selection of colours in this piece and they’ve come together surprisingly well. I haven’t used these brushes much since I bought them. So they’re still a little finicky when it comes to actually applying the paint. As I’m not entirely sure how they feel. I realise that probably sounds ridiculous, but you really do get used to how the brush feels in your hand and you develop your confidence in your ability through that. Like any other material or tool, really. This isn’t the worst watercolour painting I’ve ever done, though. You should see some of my earlier attempts. Not that you ever will, for I shall hide my shame in the depths of my art folders for none to see.

The second is a work in progress that I’m not sure about. That said, what am I sure about? The only thing I’m truly sure about is that I’m not sure about anything. Yeah. You figure that one out. Referenced from the endless abundance of grotesque monstrosities hailing from Darkest Dungeon, this piece has a fair amount of potential and I’m actually quite interested in seeing flat colours applied to it once finished. Or, rather, if finished. The paper texture does something quite magical with it.

It seems to fit the style that Darkest Dungeon has. Maybe even throw a little shading onto it. Something akin to the way an older comic book or graphic novel would be illustrated. It’s definitely got potential and remains an interesting consideration while working on this piece, which could even change the approach I take to the line work from here on out.

I'm not sure what's wrong with him, either.
I’m not sure what’s wrong with him, either.

Obviously I can’t rework existing lines.

But I can adjust them ever so slightly. A stroke here, a stroke there, and slowly it will form into something glorious. Or start purring. That’s usually what happens when I apply strokes to things- most specifically cats- as they seem to like them. I would be slightly concerned if my paper or pens started purring, though. It might be time to cut back on the coffee should that happen. Or seek psychological help. Or both. Given the recent flood of creative posts, I felt this would be an appropriate time to share some things I’ve been working on (or have worked on before). Hopefully it won’t be too long before we see the finished version of the second piece (if there is one).

Have a nice week, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Darkest Dungeon, the Caretaker, Swinetaurs, Templar Warlords, and all associated trademarks and devices are owned by Red Hook.


All of these are different yet similar.

I’ve wanted to do a post like this for a while. One of the things I’ve tried to do with my personal site is to create an artistic journey from where I started, to how I’ve developed, through what I’ve tried, and (finally) to where I’ve ended up. Or at least where I’ve temporarily ended up. If I know anything about myself with any degree of certainty it’s that I always change. I always look for something new. Be it a different material, a different subject matter, or a different style.

DiversificationI’d like to think this post will capture a glimpse of that journey. It’ll also highlight some of the older pieces that some newer readers may not have seen yet. As always, there’s a whole heap of creative posts over on the Creative page so feel free to stop by and have a read! You might find something you like. (I hope you’ll find something you like.)

DiversificationOver the last ten years of traditional art shenanigans I’ve tried a wide range of materials. I’ve also changed my style(s) quite consistently, looking to keep each material unique and interesting. Trying to use each one in a way that would be instantly recognisable. Some of these pieces have influenced the development of my style(s), too.

DiversificationI’m glad I was able to fit in some fantasy pieces. I do, however, wish I could have included some scenic/landscape pieces. That said, while scenic/landscape pieces were prominent earlier on (2006-2009) they’re pretty scarce these days. If I’m entirely honest about it- I just really like trees. That’s all there is to it.

DiversificationStill, as is the point of this post, there’s quite a bit of diversity here, drawing from a range of different inspirations. I’ve certainly adopted more inspirations over the years. Can’t say as that’s a bad thing, though- more things to work with as I create newer and more interesting pieces. Which I hope to do for some time to come.

DiversificationIn any case, I hope this has been an interesting change of pace. I’ve never really done anything like this before. Whether that’s a good or a bad thing is up to you. I liked it, taking more of a curator approach to my own work and highlighting some of the things I’ve really enjoyed. We may see another post like this at some point in the (distant) future. It’ll take some time to work towards another collection of pieces like this. 2016 is certainly looking like the year for it, though.

Have a nice week, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Guardians of the Galaxy, Groot, Rocket Raccoon, and all associated trademarks and devices are owned by Marvel Comics.
Dead Space, Necromorphs, Isaac Clarke, Plasma Cutters, and all associated trademarks and devices are owned by Visceral Games.

He Who Brought Life – 2012 – Watercolour – click for full view on site!

When is a tree not a tree? When it’s a Harold!

This particular piece is going to get very confusing. Mostly due to the fact that it has remained as a work in progress since early 2012, yet it is being added to the site as a new piece- which it technically is- as I’ve never had it on the site before. Entirely due to previous versions of the site not having the Sketchbook section which was made for things just like this. Why add it now? That’s a good question and one that relates back to New Approaches.

As the post suggests I’ve been working on various updates to the collection of sites.

During the course of these updates I was taking a closer look at what was actually on the site, following up on what I said at the beginning of the year, and generally trying to get everything looking as good as it possibly can. Then I noticed this pile of work in progress scans and remembered all about one of the better watercolour pieces I’d started.

Those who have played Fallout 3 will recognise the lovely Harold in all his woody glory. I didn’t realise how many wood jokes you could make with Harold until I typed that. He was a prominent feature of the somewhat hidden area of Oasis. Hidden in the sense that you need to convince the people who live there that you’re not completely evil, drink some sap, have a hallucinogenic nightmare, and wake up surrounded by Those Who Worship Wood. That’s not the actual name of the people that live there- but it should be. Later you meet Harold (who has had many post-apocalyptic adventures of his own) and decide how to deal with him. One of the options involves fire. You can probably tell how that goes down.
The reason I have so many work in progress scans of this particular piece relates back to an idea I had at the time I was painting it. Work in progress scans were never a thing I’d usually do (and still don’t for the most part) but I wanted to make the effort here. I wanted to have maybe five-six at the end which I could compile and display how it had evolved from the initial line work, to the beginning of the painting stages, to the end of the painting stages. As you can probably tell, I never got to the final stages.

Why was that? Not really sure.

While my memory is usually pretty solid when it comes to remembering things from yesteryear… this one is hard to place. The most probable answer to that question is that I simply lost interest in finishing the piece, or, it could be, as I haven’t seen the original in some time, that something went wrong with it. Couldn’t really say.

I still think it’s a great addition to the site even in an unfinished state. It’s also slightly conceptual- as the style was an entirely new concept back then- and helps to show the progression through watercolour and ink pieces. Which probably means that being unfinished actually helps show that progression. Given that you can see the way I was treating the line work, the painting process, and the piece in general through the work in progress scans. It’s also a rare piece of Fallout 3 fan art from the days before. As, these days, I feel 2012 was merely the foundation for what was to come in the future. Once I had considered it the pinnacle of what I could achieve… these days not so much. Just one of many building blocks.

Have a nice weekend, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Harold, Oasis, Vault-Tec, PipBoys, and all associated trademarks and devices are owned by Interplay/Bethesda.

Brahmin – 2015 – Watercolour – click for full view on site!

I’ve always wondered if having two heads (and therefore two brains) ever confused the poor ol’ Brahmin.

In a lot of fictional universes they depict creatures with multiple heads having a singular (often unintelligent) brain- but I like to think Brahmin have two. I also like to think it’s similar to those times you walk into a room, instantly forget why you went into that room, and then walk out again. One brain says one thing and the other says another. Maybe that’s why they’re so docile. They couldn’t be angry even if they wanted to!

But, yes, we’re not here to discuss the intellectual properties of the post apocalyptic pack animal.

It does pose a few questions as to why milk is so scarce in the Wastelands, too. Given they have readily accessible milk factories just wandering around. That said, I do believe their udders are horribly malformed (and likely filled with pus) so that’s probably why. Back to the piece! I haven’t had too much experience with watercolour in a (literal) couple of years. It’s something I really enjoy working with but has fallen a little to the wayside (as did most things not done with a pencil) for a spell.

I don’t think the time away from that particular set of methods/techniques has hurt, though. In fact, looking at the piece, and how clean/crisp the lines are, I’m starting to think it was a good semi-hiatus to have had. I suppose that’s also an indicator that my technique has improved in general, too.
Still leaning heavily on the ink and watercolour style I developed early in 2011 and I don’t think that’s going to change any time soon. I like the combination, and, given how my technique has improved overall, I feel it can only get better. More attention to smaller details and all that. This is also the first time I’ve used the heavier, more expensive, and better quality watercolour paper I bought a while back. I’ve also accrued a little more experience with my newer, better quality, and (once again) more expensive brushes. To be honest, I put a lot of money into watercolour (and painting as a whole) a while back.

While I wouldn’t say this piece breaks significantly new ground- it’s nice to see how it turned out.

It’s nice to see that there’s a small level of improvement in technique, approach, and control. I’m still not sure if I want to follow along a heavy wet on wet technique (as I used to) or whether I want to approach it more as you would approach illustrator ink. In either case, I count this a success and it does make me a little more optimistic for the future of watercolour.

As a sort of side effect to the new piece, reviewing the sites, and generally working towards better quality content I might be cleaning up the previously uploaded pieces on the site. Nothing major like completely new scans, crops, or what have you- just cleaning up the images to make them look as good as they possibly can. It’s a fairly long campaign to embark on and one that definitely will happen over the course of months (and depends on whether every piece needs it). So that’s something to look forward to!

Have a nice weekend, all!


Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.

Brahmin, Gary, Vault-Tec, PipBoys, and all associated trademarks and devices are owned by Interplay/Bethesda.