Steadily introducing changes.
Of the many things that I did do last year, I didn’t dedicate enough time to my creative pursuits and I’ve posted hardly any creative content as a result of it. Which is something that I need to do better with. Something that I intend to do better with. And so I’ve begun to look into the availability of different materials that I use, as I’m reasonably certain that I’ll discover that some will have dried out from disuse. Probably the majority of my watercolour, acrylic, and gouache tubes. Which would be frustrating, but I would’ve eventually replaced them with higher quality variants anyway.
So maybe I’ll do just that.
Not that I’m entirely sure that my inactivity (and inexperience) qualifies me to make those purchases. But I’m hopeful. I’m also potentially making things more complicated than they need to be, as I’ll be trying to learn how to use new materials while being unsure of myself and my abilities.
It’ll certainly be a challenge- but I love those- as evidenced by my gaming content from the last year. From the post-apocalyptic wastes of Code Vein to the delightfully bizarre realms of Labyrinth of Refrain: Coven of Dusk, there were a variety of challenges to overcome during my adventures. There were numerous dungeons to crawl through, too. Whether it was the complex party management present in Infinite Adventures, the enchanting open world of Legends of Amberland: The Forgotten Crown, or the unusual narrative-driven approach of Operencia: The Stolen Sun there were satisfying excursions aplenty. Revisiting the Mojave Wasteland in Fallout: New Vegas was one of the best, and most nostalgic, experiences of the year, and Murderous Mabel quickly became one of my favourite characters.
Dragon Ball Z: Kakarot proved to be an exhilarating journey through childhood nostalgia, while the (unexpected) full release of Chronicon encouraged me to tinker with different character classes and builds. I also experienced the Assassin’s Creed series for the first time. Starting with the black sheep of the family, Assassin’s Creed: Origins, as Bayek, and then Assassin’s Creed: Odyssey as Kassandra. I finally revisited The Bureau: XCOM Declassified, too. I’d been intending to for a while, and was finally prompted to by the release of XCOM: Chimera Squad.
That wasn’t all, though.
Death end re;Quest explored the concept of being trapped inside a glitchy MMORPG. While interplanetary adventures ensued as I thoroughly explored the diverse colonies of The Outer Worlds, and tried to discover the truth behind a Force-sensitive civilisation in Star Wars Jedi: Fallen Order.
Disco Elysium presented a truly satisfying one-of-a-kind narrative-driven RPG experience, which made it one of the highlights of the year. And I shared my first impurressions of the utterly adorable pun-filled Cat Quest II. I’ve also shuffled some of the existing gaming content on Moggie’s Proclamations around, introducing a new category, Massively Multiplayer Moggie, that contains all of my posts related to MMORPGs. I don’t believe that MMORPGs are going to feature as prominently, if at all, from now on, as I don’t want to invest all of my time into one gaming experience. I’d rather invest it into many. Throughout January, Fallout 3, my second post-apocalyptic love, will be one of those experiences. As I’ll be revisiting the Capital Wasteland with an unquestionably evil (and somewhat unusual) build.
Happy New Year, all!