Righteous punching ensues.
Unlike many of the surprises that I’ve had this year, the full release of Chronicon is a very welcome surprise. I wasn’t aware that it was due (or even planned) to be released this year. But it’s available now and I couldn’t be more excited about revisiting the main campaign, while finally being able to explore the infernal landscape of Act V. I’ve been looking forward to doing that. The patch notes for the full release were extensive, while its lone developer has continued to show their unwavering dedication to delivering the best possible experience by addressing numerous known issues.
Resulting in three post-release patches in less than five days.
Which is why it’s been a pleasure to follow its journey through Early Access, and why I’ve experienced each new update with my poison Warlock while anticipating the full release. It’s been a great journey, too. I’ve known few Early Access titles to change as extensively as Chronicon did.
I’ve decided to temporarily retire my poison Warlock for the full release, though. I’d like to experience the main campaign from a fresh perspective. To see everything from start to finish as a freshly built character would. Not that I’ll be freshly built, as shared progression affords certain advantages, but I won’t be relying on those advantages. Besides taking two Bottomless Bags out of the shared stash. But that’s purely for convenience, and because I have an irrational desire to hoard items. I’ve been actively avoiding the services of Theo, Chantie, and Gemma as well. I doubt that they’d significantly change anything prior to the conclusion of Act III, but I’d rather not use them. I’m hoping to be able to increase the difficulty to Legendary before arriving at Act V, too. Allowing the fabled True Legendary equipment to start appearing.
I’d been deliberating between a lightning Berserker and a holy Templar prior to release, and eventually settled on the Berserker as they better represented my intentions for this build. Utilising various skills from the Sky Lord tree allows them to deal impressive damage with shouts, while they become exponentially more powerful as their rage increases. They’ve also got excellent base mobility. Alongside naturally heightened health and mana regeneration. This allows them to endure close quarters combat when needed, but easily reposition if they’re taking too much damage.
They can certainly hold their own when facing tough opposition.
Besides Shouts I’ve invested in a single Brawl skill, Lightning Jab, which replaces my default attack, and is solely used to regenerate mana. I won’t be actively increasing the damage for Brawl skills and/or Lightning Jab, as my intention is to greatly improve the damage and efficacy of Shouts.
The diversity and complexity of character development in Chronicon is one of the reasons I’ve been so excited about it. Despite restricting myself to a poison Warlock build, mostly to keep other builds fresh for the full release, I’ve seen how each character class offers new opportunities, and could fundamentally change how you experience the content. I’m also fond of being able to fully customise my equipment to suit my chosen build. I’ve nothing against wading endlessly through a sea of viscera, but actually being able to make use of equipment that you’d otherwise sell or salvage is great. I’ve got nothing but praise for Chronicon (and its developer) because it’s one of the most refreshing, engaging, and wonderfully fun ARPGs in recent years. It’s definitely worth your time if you’re looking for something familiar yet fresh.
Have a nice week, all!