Maddening tormented whispers flood into your mind.
A jagged landscape wrought of bone and wreathed in molten flame stands before you. Vile, despicable, bloodthirsty demons crowd you. You’ve reached the final levels of the main campaign, and hell will never be inviting or comforting for it’s where the greatest challenges await you. Defeating Lazarus to crack open the door to this hellish domain is just the beginning. Diablo, the Lord of Terror, waits patiently for you to free him from his subterranean prison. It’s arguably the most challenging content in Diablo, and it’s where your story ends as you hope to contain the overwhelming malice of the Prime Evil. Not that you can.
It’s a more satisfying and apt conclusion if you’re a Warrior.
It’s deceptive in that way. You might believe that there are only four more levels until the end of the campaign, but within those levels are side quests to complete and puzzles to solve before you are able to fight Diablo. Even when you can you’re likely to be swarmed by the enemies released when he is.
This would be as good a time as any to revisit the crypt as well. Given that it forms the final content available in the Hellfire expansion pack. These levels are sadly less impressive, but they’re certainly challenging (in a way) due to the overwhelming number of magical floating orbs on the screen at any one time. I definitely found these areas more frustrating than the hive, too. The challenge (for lack of a better word) disappeared as long as I could keep drinking potions. The enemies annoyingly ran great distances away and soon the screen was littered with an impassable sea of magical damage. The final boss of the content was also somewhat anti-climactic. I decided not to weaken him and he still died relatively quickly.
Wirt was my saving grace throughout this entire endeavour. I had not only managed to acquire a rather useful helmet with a +% Resist All modifier on it, but an absurdly powerful axe with substantial +% Chance To Hit and +% Damage modifiers, and a ring that had significant +% Resist Fire and +Strength modifiers. I’m unsure but I don’t believe that the first Warrior that I completed the main campaign with was anywhere near as powerful as this one. I could’ve done with replacing one of the rings and the necklace, too. But nothing worth buying was available and instead I spent my gold on Strength, Vitality, and Dexterity Elixirs.
Diablo was certainly tougher than I remember, though.
I was unlucky and got consistently knocked back so was rarely able to actually land a hit on him. It took more than a few potions to survive the ensuing onslaught as I crawled towards him only to be knocked back again, but he eventually took enough hits to be little more than a mangled heap of demonic remains on the floor.
This has been quite an unconventional series of posts, but I felt that this would be more interesting than a single In Retrospect post detailing the content and the character that I’ve played. There’s a possibility I may even add a fourth post to this series. That depends on what I do next and whether I decide to revisit Diablo in the coming months, but I’ve been thinking about doing a similar (but extended) series for a new Diablo II character. I’ve never really written much about either on Moggie’s Proclamations before as they were before its time. But the Diablo series is one I’ve greatly enjoyed for many years and I hope that some of that shows through with this series.
Have a nice week, all!