You’re a wizard, Ollie-boy.
Ni no Kuni: Wrath of the White Witch Remastered is a magnificently exquisite JRPG that tells the enchanting story of Oliver’s quest to save the person dearest to him. Featuring (quite literally) hundreds of familiars to tame, a sprawling world map, numerous locations to visit, and more treasures than you can shake a twig at this experience is truly one-of-a-kind. There are scarce few JRPGs that are as enjoyable and as engaging as this, and fewer still that have such a diverse range of content to immerse yourself in that they don’t begin to feel stale after a while. It also has some of the best art direction I’ve ever seen.
Not to mention a truly outstanding soundtrack.
I’m also quite fond of the various puzzles and riddles found throughout the main campaign. The riddles are particularly fiendish as you have to type in a response, which means you can’t simply select every available option until you find the correct one. These riddles often encourage the use of the Wizard’s Companion, too.
I’ve written before of the wonderful idea that is the Wizard’s Companion. I’m also enthusiastic about the errands and bounty hunts which comprise the majority of additional content. Errands are (as the name suggests) tasks that NPCs will assign you which often involve collecting materials, travelling to new locations, or (rarely) slaying certain creatures. Bounty hunts reward you for hunting down especially powerful creatures. Completing either (or both) will award you with rare materials, powerful equipment, and more Guilders than you know what to do with. There is an abundance of diverse and interesting content to complete alongside the main campaign, and you’re highly encouraged to take the time to revisit each major city regularly for new things to do.
There are some interesting mechanics present in combat, too. While Oliver may have prodigious magical prowess he’s also a bit squishy, which is why he (and his friends) fight with familiars. Familiars are able to learn various Tricks which allow them to perform differently in combat. Some familiars are exceptionally powerful, some incredibly durable, and some have more spells than any one creature reasonably should. Each character has their own affinity with certain familiars as well. Finding the right combinations along with a balance of offensive and defensive Tricks is not easy but satisfying when it does happen.
At a certain level familiars will be able to Metamorphose.
Once they Metamorphose into a new creature they’ll regress to Lvl 1 but they’ll retain all previously learned Tricks. That said, in the process of levelling up their second or third forms they may lose certain Tricks as they can only know eight at any given time. So sometimes levelling from base to final form can be a wasted effort.
Ni no Kuni: Wrath of the White Witch Remastered has drastically exceeded all expectations. Not only is there a wealth of engaging and enjoyable content throughout the main campaign but the additional content is refreshing as well. Alongside this you have various alchemical recipes to cook up, familiars to develop, a casino to gamble at, a gauntlet of combat to engage in, and a surprisingly vast sea of equipment to swim through. There are various puzzles to solve, too. Hidden spells to unlock. Forests to visit. Treasures to find on the world map. There’s a staggering number of things to see and do in either world, and it’s definitely one of the best JRPG experiences I’ve had in many years. For that reason I highly recommend this to those who enjoy RPGs, JRPGs, or heart-warming wholesome stories.
Have a nice week, all!
Moggie