Amorphous Experiences

Exploration is at the heart of every great adventure.

Whether you’re exploring the irradiated ruins of post-apocalyptic societies, the vast expanse of space, or the vibrancy of ancient Greece there’s always something new to see or do. I seem to be drawn to these experiences nowadays. I don’t really know why, though. Whether it was a conscious decision wrought from previous experience, such as the hours spent scavenging the desolate landscape of the Capital Wasteland, or whether it was the various MMORPGs that encouraged me, is hard to say. But it’s been an interesting transition from the countless JRPGs of my formative years.

Not that I’ve abandoned JRPGs entirely.

Ni no Kuni: Wrath of the White Witch and Ni no Kuni II: Revenant Kingdom were both excellent JRPGs. I’ve just decided to invest hundreds of hours into the most recent releases of the Assassin’s Creed series, too. Mostly because of those pesky question marks. Oh, how they haunt me.

Prior to Assassin’s Creed: Origins I’d never experienced anything from the Assassin’s Creed series. While that entry (and those that follow it) are considered the black sheep of the Assassin’s Creed family, I found myself wholly absorbed by the sheer breadth of content available. It’s an incredibly competent RPG with an enthralling main campaign story. I feel the same way about Assassin’s Creed: Odyssey, too. Not that I’m anywhere near finishing its main campaign. It’s like a towering chocolate gateaux, where each layer of sponge is a new task to complete and each chocolate curl playfully dusted atop its peaks is a new mechanic. While it may be incredibly alluring- and undoubtedly satisfying- it is best consumed in smaller portions. It would be unwise to attempt to eat a chocolate gateaux of such magnitude in one sitting.

Some doors are better left closed.

Not that I’m complaining. I couldn’t be happier with these purchases, not only have they exceeded every prior expectation but they exhibit complexity often woefully absent from modern RPGs. Divinity: Original Sin has similar immensity, as does its sequel, Divinity: Original Sin 2, both featuring noteworthy character development mechanics. I’d always considered statistical development to be the staple of any RPG but I’ve found many RPGs to be sorely lacking. Offering no attributes (or abilities) to invest in, or affording insignificant progression for doing so.

Which is why the release of Kingdoms of Amalur: Re-Reckoning has inspired me.

The original release, Kingdoms of Amalur: Reckoning, is an outstanding RPG, and one that I’d like to revisit. Naturally, the remaster would (arguably) be the best way to do this. But I’ve still got a handful of achievements to unlock in the original release, and I’d like to attempt to unlock those first.

As a result, I’ll (eventually) have two character builds. I’m considering a Finesse/Sorcery hybrid build for the original release, while I’ll probably settle on a Might build for the remaster. I’ve not actually done one of those before. I’ve built a Might/Sorcery hybrid before but never solely Might. I’ll be focusing on various quests in the original release, as many of the achievements I’ve yet to unlock are related to certain quest lines. While I’m greatly interested in the post-release DLC, Fatesworn, in the remaster, as that promises new content. I’ve been intending to revisit Kingdoms of Amalur: Reckoning for some time, but much like Dark Souls or Fallout 3, which I’d also like to revisit, I’ve not set aside the time to do it. I’m always busy with something else. But I’m going to try to make time for these (and my creative pursuits) in the future.

Have a nice week, all!

Moggie

“I’m blue and I have a beard.”

That’s a pretty accurate representation of Moggie in game and out of it, too.

As you may have noticed I pretty much disappeared in the latter half of January. Half of this was to do with the sweet tempting siren song of Unity and its delicious game development tools which have so completely captured my heart. The other half is that there’s stuff going on in the house which has kept me away from the things I wanted to do. Then there was a sprinkle of indecision and complete confusion as to where to go next.

Confused yet? Yes? Awesome stuff!

To be honest, of late, I’ve been staring at my Steam library and asking myself what I want to play. I’m currently on a New Game+ run of Rogue Legacy in which two of the bosses are dead and two remain, but, as I have finished it, and I really only started playing the New Game+ to see what it was like, it’s not a major contender right now. I still play it here and there. But as the main story portion is down I’m fine with where I am there.

I’ve also got Full Mojo Rampage that I dip in and out of from time to time. I was also planning to actually get really into How to Survive and try to finish the story portion of that. However, as I have mentioned a few times in older posts, I have been playing a fair bit of Lords of Xulima. Which I will admit I’m having a hard time playing now.

Not in the literal sense that it’s too hard for me to continue or anything like that. But… I’m bored? I think that’s the best way to describe it. I’ve outfitted my team with some pretty nice equipment and rarely find any new equipment worth having. I explore maps and do nothing but run back and forth trying to get random encounters to pop. I’m also really tired of these areas that burn your food resources incredibly quickly. They’re not aggravating in any sense other than you need to spend a few thousand back at town to replenish your supply. Which is peanuts cash for me. So it’s more a tedious excursion than a seriously difficult mechanic.

I don’t know. I guess the game isn’t really what I thought it would be? I mean, it is fun, but only until it becomes tedious. Which is fairly quickly. I even enjoyed Dark Souls more than I’m currently enjoying this- and that is saying something. I played the Risen demo the other day and I would rather buy and play that than continue with Lords of Xulima.

Which actually sounds a lot worse than it probably should.

I did start a new character in Kingdoms of Amalur: Reckoning the other day, though. I really like that game. I didn’t have too much success with my sneaky stabby Rogue type but I think that’s because of how I built her and what she was using. I could probably respec her to have a bow and use different talents to actually be remotely useful, dangerous, or awesome. Or all of the above. But for now I started a new magic using character who is blue and has a rather fetching beard.

He currently hits things with either his staff or his dual chakrams. Both are really nice options. Honestly, so far, I haven’t had too much difficulty playing on Hard. Despite the fact he has minor health, next to no defensive statistics, and even his spells are fairly limited at the moment.

Have a nice week, all!

Moggie