Guild Wars 2: Tyrian Travels (Pt. 9)

Have you noticed Lion’s Arch looking a little spookier than usual recently?

On top of the festivities surrounding the Shadow of the Mad King we’ve also seen the release of Heart of Thorns on the 23rd of October. While I don’t own the expansion (yet) I still get to see other characters using the new Masteries, the new class (the Revenant), and many mechanics have been rebalanced. I’ll be honest and say that I’m not a fan of some of the changes to guilds and how they progress/grow in Heart of Thorns.

Mostly surrounding the new system of Favor (which replaces Influence).

While I would agree that personal bank guilds were probably not intended I do wonder why they have removed the small Influence gain from dynamic events. Or, rather, why there isn’t a small Favor gain from dynamic events. As, from what I can tell, though I could be wrong about this, the only way to gain Favor is now to do guild missions. From a social/PvP/PvE/WvW perspective I feel that the changes are positive in that you get missions per type of content. They definitely seem to be moving towards a system of progression in which different guilds can achieve success through different aims. However, it does perplex me why they haven’t replaced a small Influence gain with a small Favor gain. It’s still PvE doing content, right?

As the small Influence gain from dynamic events is what was fuelling the Bovine Appreciation Association I will likely have to abandon the guild. Or keep it but know there will be few chances (if any) for me to make any kind of progression. I’ve heard tell of possibly being able to exchange Influence for Favor but I likely won’t have enough to get anything worthwhile.

Full of sugary goodness!
Full of sugary goodness!

Shadow of the Mad King is a lot of fun, though.

Once again Guild Wars 2 has surprised me (in a good way) and has allowed me to access the content on all of my characters. For any of the characters that haven’t reached Lvl 80 they’ll be scaled up to the level cap while in the festive areas. I’m not restricted to just bringing my Mesmer if I want to make any solid progression. Equally as surprising is that you can either do the PvE or PvP portion for the last part of the A Sweet Friend achievement. It’s these little things that make such a difference.

In World of Warcraft many of the required achievements also required a character at level cap. Not a problem now as I have (or had) several- but when you first start playing it’s a lot more penalising to get involved in the events. As, even if you want to, you know you’re pretty much unable to as you won’t be allowed to enter the area(s).

Over the weekend I spent a good while collecting up Trick or Treat Bags (probably somewhere in the region of 350-400 bags), gathering candy corn (somewhere in the region of 3000+), and running through the Mad King’s Labyrinth more times than I can count. Got the Hexed Outfit for my troubles, too. Which I wanted to give to my Necromancer but is freely available (I do believe) on all of my characters should they wish to use it. That will probably do it for me. I know many of the other miniatures and whatnot are in the region of 6000-18000 candy corn and I don’t really want them that much. Or do I? No, no, I don’t- don’t start thinking you’re going to collect all that candy corn, Kairn.

Have a nice week, all!


Guild Wars 2: Tyrian Travels (Pt. 4)

Guilds, crafting, exploration, sales, and more.

My characters now have a guild to call home! Due to snagging a rather nice Letter of Influence from one of the daily login rewards I was able to acquire a hefty chunk of Influence, which, with the Architecture and Politics research, allows me to build a small guild bank and emblazon my guild pane with an emblem. I could later add this to weapons, armour, and other things- but those are a bit further off (and possibly even out of reach with a solo character guild). Given I can represent five(?) on my account, I will likely keep this as a pet project and if I really want to join an active guild then do so later.

The fifty slot guild bank would also cover nearly two personal bank tabs. Of course, there are limitations on what can go in those tabs, like soulbound and account bound items are not allowed in guild banks, but all other manner of things are. Like runes, sigils, food, Black Lion Chests, and other spacesinks. I have plans to expand when I have the Influence later.

If nothing else it takes the pressure off for requiring an additional personal bank tab, as I now have the space to wait and buy with gold, if at all, in the future.

The next development is that my account is now able to use the Trading Post and other full account facilities. Which, in the first instance, brought me a good 60 silver in sales from surplus crafting materials. Hardly wealth beyond measure- but better than selling to vendors or destroying them. It has since net me a few more gold and does wonders for the Jeweler. I can salvage the ones that won’t net a good price and sell the ones that will. Not to mention it’s a good dumping ground for depreciated (yet profitable) recipes.

Under the overgrowth. Exploration! Riches! Probable death!
Under the overgrowth. Exploration! Riches! Probable death!

I may or may not have overshot the crafting levels a little bit, too.

While exploring a Lvl 45-50 area on my Guardian I found that while the majority of ore was Platinum, there were still small quantities of Iron to be had, which should mean for those between Lvl 20-40 (which is the the rest of my characters), there are more opportunities to collect materials while exploring more fluidly than anticipated. Especially considering one of those characters doesn’t even have any crafting disciplines that require materials. While most crafting disciplines are now between 150-300 besides Leatherworker which needs a little push. So, as far as crafting goes, we’re on track for good things as far as I can tell.

Which is what the main focus has been for a while- preparatory work. Getting the guild up and running, solidifying the character builds, developing crafting disciplines, exploring the world, and enjoying the characters all the while. Which has been going swimmingly thus far. There are still some minor issues for some characters but those will sort themselves out most likely.

The last thought on my mind recently is whether I want to purchase an additional character slot with Gems. I have no qualms about buying a character slot- I did in the first Guild Wars- and I’m rather tempted to here. I don’t mind spending real money with Guild Wars in general. They tend to have been pretty fair with what you can purchase, how much it costs, and what it can actually do. There are few to no opportunities to pay to win. Nor are there many opportunities where they overcharge (in my opinion).

Have a nice week, all!