An Unforgettable Adventure

One best shared with friends.

Who will willingly embark on a perilous journey to solve the mysteries surrounding the undersea societies, subterranean workshops, and crumbling catacombs found deep within the decaying ruins of a forgotten civilisation. One whose history and accomplishments have been lost to the unrelenting passage of time. Atelier Ryza 2: Lost Legends & the Secret Fairy is the delightfully charming narrative-driven sequel to
Atelier Ryza: Ever Darkness & the Secret Hideout which features gathering, synthesising, duplicating, and feeding a Puni to gain decorative items.

I’ve finally discovered its purpose.

Not that this was its original purpose, nor its entire purpose, as it also returns with various raw materials, and can transform should certain requirements be met. But at least I vaguely knew what I was trying to achieve by feeding it. Even if doing so did result in the acquisition of a goat.

I’m reasonably certain that its statistics (and transformations) influence the raw materials that it returns with, but I’ve never been able to reliably reproduce results. Hence why I rarely gathered raw materials this way. But it is entirely possible that, with the right combinations, the rarest raw materials could be acquired, which would allow you to synthesise advanced recipes that were otherwise unavailable. The skill tree dictates how rapidly Ryza develops as an alchemist in the sequel, and affords unprecedented freedom by allowing you to prioritise different aspects of the creation process. Making it feasible to synthesise items of higher quality, to make use of more materials, and to learn numerous recipes earlier than it would have been possible to in Atelier Ryza: Ever Darkness & the Secret Hideout.

The countless hours spent synthesising every known recipe attest to how complex and satisfying this creation process was. While the countless hours spent mining in the Crystal Cave of Oblivion attest to my reliance on the Item Rebuild and Item Duplication mechanics. Both of which feel like a necessity. Especially when you consider how much there is to synthesise, and how laborious the process would be otherwise. But such is what I’d expect from an experience that requires you to gather raw materials, synthesise recipes, and then repeat that process.

It’s an oddly enjoyable monotony.

One that I happily endured, as there were boss encounters that could have decimated my entire party were I not adequately prepared. Encounters that were as surprising as they were exciting. As I didn’t believe that such challenges existed, but I was proven wrong on numerous occasions.

I’m always happy to face a supposedly insurmountable challenge, though. If for no other reason than it justifies the hours that I’ve spent synthesising new equipment, empowering items, allocating Core Drives, adjusting Core Crystals, and tweaking traits. It’s also fun knowing that greater challenges could exist on even higher difficulty levels. It gives me something to aspire to. Something to eventually overcome. And that’s why I’ve greatly enjoyed my time with Atelier Ryza 2: Lost Legends & the Secret Fairy, as it capably builds upon the mechanics (and events) established in Atelier Ryza: Ever Darkness & the Secret Hideout and serves as an excellent sequel. One that I highly recommend to existing fans of the Atelier series, or to those seeking a wonderfully enjoyable narrative-driven JRPG.

Have a nice week, all!

Moggie

The Mysterious Hatchling

Making new friends.

Something that Ryza is as capable doing as she is solving every known problem with alchemy. Regardless of what is needed- be it medicine, food, reagents, or even an entire tree- alchemy is the answer. Which is rather remarkable when you consider that her recipes are based on the practices of the Klint Kingdom, and that they used these same processes to commit heinous crimes. But such was their nature after their civilisation was consumed by its perverse desires. Ryza, however, has no such desires, and only seeks to use alchemy to better the world around her.

Exhibiting wholly innocent desires.

Whereas I desire nothing more than to obsess over the statistical benefits and traits afforded to her creations. And, as a result, have spent countless hours tweaking the materials added to recipes, while considering how best to reinforcement equipment to create the best items that I can.

I didn’t expect the creation process to be even more complex and satisfying in the sequel, nor did I expect to be able to expand upon it by unlocking advanced mechanics in the skill tree. Most notably, Essences, which drastically alter the statistics and/or traits of an item, and can fundamentally affect the entire creation process. The Item Rebuild, Gem Reduction, and Item Duplication mechanics from Atelier Ryza: Ever Darkness & the Secret Hideout have also made a return. Utilising these with the Essence Refinement mechanics results in an increasingly involute creation process, which has never felt convoluted despite how layered it has become. And that can’t be understated considering how long I’ve spent synthesising new materials, and then turning those synthesised materials into new items, and then rebuilding those items.

The harsh reality of career aspirations.

Core Crystals have also returned, but their mechanics have been completely revisited. Each party member has their own and its Core Charges are tied to their respective proficiency. Lent, for example, has less Core Charges than Ryza, due to his lack of proficiency with items. Core Crystals can now be enhanced with Core Elements, too. These increase the damage dealt by specific elemental damage types, and will strengthen both the items and the abilities of the owner. Certain combinations of items can even be used to execute devastating new Core Drives.

Making item usage more tactical.

I’ve definitely been considering which items are best suited to which party members, as their individual Core Crystals dictate the likelihood of being able to execute different Core Drives. I’ve also tailored their equipment to the roles that they’re going to have in any given combat encounter.

I’m always curious as to how (or if) a sequel is going to build upon previously established mechanics, and whether that is going to contribute meaningfully to the experience. Hence why I’m delighted to discover that Atelier Ryza 2: Lost Legends & the Secret Fairy has built upon them in unexpected but beneficial ways. I had few complaints about the existing creation process, but this newly revisited one has been such a pleasure to figure out while I’ve steadily unlocked new mechanics. Not that I’m even sure whether I’ve unlocked all of the mechanics by now. I’ve not seen the Travel Bottle yet. But that may have been replaced by the economy development mechanics, as I’m reasonably certainly that the Travel Bottle was mostly a means to acquire unusual raw materials. But I suppose I’ll have to see whether one turns up or not.

Have a nice week, all!

Moggie