WoW: Adventures in Azeroth (Pt. 16)

Reclaim the corrupted capital.

In what I would assume is the final chapter of the Battle for Azeroth pre-release event we return (and lay siege) to the Ruins of Lordaeron. I’m not too surprised about this as it was a prominent Alliance location before Arthas returned, and it has featured as a capital city for the Horde ever since. However, despite intending to reclaim the capital city, it’s actually in a worse state than when it was the Undercity. As I’m pretty sure it’s uninhabitable and filled with neon green blight. So the Alliance is having a bad start to this campaign.

We’ve lost Darnassus and now the Ruins of Lordaeron.

I’m not certain what has happened to the area surrounding the Ruins of Lordaeron, either. I doubt that it will be a starting zone as the Forsaken will likely start at Orgrimmar instead, or perhaps there’s a new introductory experience where they’re fleeing the ruins of the Undercity. The only way to know for sure would be to make a new Forsaken and see what happens.

Battle for Azeroth has certainly provided many questions and not too many answers. Which isn’t necessarily a bad thing if the developers can capitalise on the answers and provide engaging content, but from what I’ve seen so far I’m sceptical. Moggie encountered the rare but (apparently) now resolved quest log bug which emptied his quest log. I’m not too upset about it as there were a few quests I was working on for a while, but most of the others I can easily start again. If I can find them. But it’s surprising that such a thing would happen as I’ve seen quite a few World of Warcraft expansions and this has never happened to me before. I’m also honestly confused as to whether there should be four or five world quests in Darkshore.

The halls of unspeakable treachery.

I’ve done all of the quests and I’ve seen both of the events but it flutters between four and five on a daily basis. I don’t know if that’s a bug but I’d assume it is. It’s not too much of a loss as you’re not at a disadvantage by not having the fifth quest, but, given that the rewards are randomised, you might miss out on completing the entire set because a quest that should be there isn’t. But I dare say that Azerite will allow you to buy those transmogrification appearances at a later date. But these hiccups do seem alarmingly common at the moment.

I’ve also noticed that First Aid has disappeared.

It has been split between Tailoring (for bandages) and Alchemy (for potions) which I don’t really agree with. Bandages weren’t as useful post-Cataclysm as they were before, but rather than remove First Aid they could have just made them useful again. Then again, most classes can now heal themselves either actively or passively and so that might have swayed the decision.

Personally, I don’t know why they would remove a profession only to split it among two other professions. It also does incur a slight loss for me as my Priest is nowhere near the level of Tailoring required for Legion First Aid, which is what Moggie had being my sole Lvl 110. But it’s a minor loss and I can do without the bandages so I’m not incomprehensibly angry about it. I don’t think there’s much more for me to do pre-Battle for Azeroth as it launches tomorrow, and without the expansion I’m likely running Legion content. But maybe we’ll all unlock the Heart of Azeroth to get a taste for how that will develop our characters. Unlikely. But it could happen. Again, I’ll leave my final impressions of this expansion until I’ve actually experienced the core content.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 15)

Witness the fall of Darnassus.

Even the events of Cataclysm didn’t eradicate an entire Alliance capital city. Deathwing may have set Stormwind aflame and caused severe structural damage, but the city survived the onslaught albeit a little worse for wear. In fact, Stormwind still stands. But the same can’t be said for Darnassus in the wake of War of Thorns. Arguably the most ambitious pre-release event in some time as it fundamentally affects an entire Alliance race, however I feel as though the Horde will be losing something of equal value as a result. Even if it could be considered a reclamation.

Remember when Deathwing used to incinerate random adventurers? Fun times.

It does seem odd that they’ve decided to split the quests into two portions released over two weeks. Especially with the second portion being as short as it is, and only really functionally serving to unlock a fifth world quest in Darkshore. But that’s just more opportunities for pre-release transmogrification sets. Which also could have been included from the beginning.

But ours is not to reason why. Ours is to defend Darnassus and ultimately get slowly cooked before retreating in the face of an expertly executed assault. Admittedly, I don’t think Sylvanas makes a good leader for the Horde but that’s only because her story has become muddled. There was little to no reason for the war. Except that the Alliance should be eradicated. But, from what little reasoning we do encounter, it seems that her anger is wrought from failing to protect her people when faced with an onslaught by the Lich King. Which just makes this even more muddled. Honestly, it feels akin to something that Garrosh would do. Therefore it’s hard to see the reason why and without the reason why it’s difficult to respond appropriately to it.

It’s a coordinated war effort.

Even the Burning Legion had a solid reason for the invasion of Azeroth. They like burning things. Such as worlds. They also like enslaving things. Such as entire populations of said worlds. I’m hoping that the remainder of Battle for Azeroth makes a little more sense, and that there’s an actual conclusion to Sylvanas’ story at some point. They’ve been hinting at it since the release of Cataclysm. On the other hand, it’s kind of disappointing to think that such a developed character could potentially meet their end in a lacklustre expansion.

Once again, I’m trying to be hopeful for the events of Battle for Azeroth.

But I think that I’ll need to actually experience the expansion before making a decision. It’s a reasonable enough request. Given that you can scarcely judge anything without having experienced it, and I do think that this is reason enough to have the entire Alliance declaring war on the Horde. So the motivation to slaughter each other is there. Especially if you’re from Darnassus.

Besides these events I’ve mostly been working on the final enhancements for the Paladin Class Order Hall. There are many quests left to complete in order to unlock new appearances for the Ashbringer and Truthguard, alongside various dungeon quests, and even achievements related to my progress. I’m in for the long haul that’s for sure. That said, I may also be levelling up some of my other characters. I’ve yet to see the potential of the Survival Hunter since the pre-release patch. I’m quite keen on seeing how the return of totems for the Enhancement Shaman works out, too. Naturally, most of the time will be spent with Moggie and his new (and possibly improved) Retribution specialisation. But, again, you have to experience it to have an opinion of it.

Have a nice week, all!

Moggie

WoW: Adventures in Azeroth (Pt. 14)

Statistics have been squished.

Normally you expect such things when you hear of pre-release patches, but I was quite surprised to see how significantly things have been altered and (more importantly) how Legion content has been adjusted. There’s quite a dramatic difference between 3.1m health and 20k health. That said, Moggie remains roughly as effective as he was in combat before the reduction. Minus some of the potential for AoE damage as talents have been changed or removed. We can still retain Wake of Ashes, though. So that’s neat.

Even if it’s not necessarily tied to the Ashbringer.

Which is little more than a relic of a completed campaign at this point. I’m not really surprised that they eventually lost their power, but I am disappointed that I can’t earn Artifact Power for any of my characters who have yet to experience the Legion campaign. Mostly disappointed for Doomhammer as I would’ve liked to engage in the full Shaman experience in Legion.

I’m also disappointed because all of the passive bonuses and powerful new abilities are lost if you can no longer develop the equipment. It was quite the experience to have equipment that literally changed the way your character fought, which made Legion more enjoyable as it was something different. Now the levelling curve is like any other. You also lack the signature abilities of the equipment which are inactive now. I wouldn’t necessarily say that it’s a devastating change, but I do wonder what the motivation for that change was as you could have left the levelling experience as was and disabled it at Lvl 110. Drained the equipment of its power at that point and not before. Then again, it’s arguable that investing in it prior to Lvl 110 would be pointless.

Weakened but not entirely ineffective.

I’m not too pleased with how Retribution feels at the moment, either. I felt as though Legion really gave back some of the more interesting, more versatile, and more enjoyable abilities which have been painfully absent in the expansions that came before it. Now it feels as though you’re forced to be a single target brawler with the few AoE abilities being Divine Storm and Wake of Ashes. I’m starting to wonder whether the new (and smaller) UI speaks of the removal of many abilities. I’ve not even tried to understand my Survival Hunter yet.

I’m not sure where all of his abilities went.

I was quite excited for the War of Thorns event hence the return. But I’m not really sure how I feel about things at the moment. I’m hoping that I’ll warm to these changes eventually, and that Battle for Azeroth will have an exciting and enjoyable campaign. I don’t know, though. I’m trying to be hopeful but these changes feel less than enjoyable for most classes.

I can only blame myself for not being able to experience the Legion campaign as intended for most characters. As I had the time to do all of those quests and I simply didn’t subscribe. But I still don’t understand why they removed those mechanics from the campaign, and I don’t see it making the experience any better. If anything I think it’ll make it worse. But here we are. At the crossroads that always exist when sweeping changes are made to expansions or mechanics. I don’t intend to be negative and I’ll definitely be talking about the War of Thorns event, but I do feel as though Battle for Azeroth is a step backwards for now. That opinion could very well change in the future depending on how favourable I find the expansion.

Have a nice weekend, all!

Moggie