Besieged By Drow

And their legion of malevolent creatures.

The citizens of Waterdeep stood valiantly against the onslaught to no avail, with their hearts gripped by naught but despair, and their famed adventurers butchered by beasts, they sought divine intervention in their darkest hour. And there before them stood a shining beacon of hope, righteousness, and questionable decisions. Hordes of the Underdark is a surprisingly content-dense expansion pack for Neverwinter Nights, which (loosely) follows on from the events of Shadows of Undrentide by hurling you into the abyssal depths of Undermountain.

Perilous as they may be.

Infested with creatures heard of only in the hushed whispers of drunkards. Creatures that you’ll need to form tenuous allegiances with, who are easily swayed to your cause, and can certainly be trusted, because they definitely won’t be swayed by an even better offer in the future.

But, had Kaelan not delivered the mirror to them, they would’ve pierced his skull with their tentacles and feasted on the juicy brain within. Which would’ve been unpleasant. Avoiding this grisly fate only required the acquisition of an ancient relic, which was offered to- and absorbed by- a giant brain. Undoubtedly making the entire species even more powerful. But that was a fair trade. No man nor creature is going to penetrate the orifices of my Half-Orc Cleric. Not all of his decisions were questionable, though. He dismantled a false religion that participated in human sacrifice. He also freed a species of winged creatures that were caged for their hubris, and for using the same mirror that was absorbed by the giant brain. Which was shattered so that no-one could use it again. But I’m sure that they were just being unnecessarily cautious.

Surely nothing terrible will happen as a result of this…

However, it is, in my experience, an expansion pack marred by flaws. Combat quickly became unbearable when characters refused to act due to the sheer number of things happening at any one time. Even Kaelan himself was helpless. I’m not sure whether the mechanics (or 3rd edition rules) were ever intended to be used in these kinds of scenarios, but it was obvious that Neverwinter Nights wasn’t handling them well. Which is unfortunate, as I thoroughly enjoyed exploring the different regions of Undermountain while completing the quests found therein.

Combat was just a slog.

Most likely because you were developing an established character, who, with each new level, encountered increasingly unbalanced combat. Until it simply ceased to function. As is often the result of exponentially increasing statistics, as the numbers become too high to handle.

Not that my criticisms should dissuade anyone from experiencing Hordes of the Underdark for themselves. Rare is it that I’ve enjoyed exploring an environment as much as this inhospitable cavernous expanse. The subterranean societies were meticulously designed which reinforced their isolationist existence, as different races formed fragile bonds to survive the harsh conditions of Undermountain. They couldn’t rely on help from the surface. It was also great seeing old friends from past conquests, and being able to bring two of them along with you. I’m just hoping that the issues that I encountered were due to some kind of a glitch. Because this is a wholly satisfying campaign that perfectly concludes my time with Neverwinter Nights, and would be an easy recommendation were it not for the absurdly frustrating combat.

Have a nice week, all!

Moggie

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