Blessed be thy axe.
An enchanted armament set aflame with righteous vindication, striking at those who would prey on the weak and the helpless. Lending aid to those who have lost everything. And desperately trying to redeem its wielder for their questionable actions. Let us look upon Kaelan, brave Half-Orc Cleric, and former student of Master Drogan, as he seeks to uncover the truth behind a simple theft. Shadows of Undrentide is the first expansion pack for Neverwinter Nights, which introduces numerous new mechanics and affords the opportunity to begin your adventures anew.
And so begin anew I did.
Far from the plagued city of Neverwinter, nestled deep in the mountains of the north, in a house under the tutelage of Master Drogan, before he was besieged by kobolds and adventure was afoot. One fraught with danger, suspense, mysteries, and delightfully smooth progression.
No longer shall I wear the same armour for nearly two chapters. Nor shall I wield the same weapon until it dulls from overuse. I’ll find increasingly more interesting halberds and completely abandon two-handed axes, and then I’ll enchant those halberds with Darkfire to deal a cacophony of elemental damage with each swing. Then wonder if this is something that a man of faith should be doing. And struggle despite casting many beneficial spells, because I’ve entirely ignored using a shield, and Dorna is currently dual-wielding, but feel satisfied when enemies are reduced to giblets. Then really wonder if this is something that a man of faith should be doing. It probably isn’t. It better suits the lust for battle that a Barbarian is known for. But I’m really rather fond of my Cleric, and I don’t want to take levels as anything else.
Of the notable differences, and there are a few, Shadows of Undrentide has meaningful exploration, and will reward your curiosity with enchanted equipment or useful items. You can (finally) share your equipment with companions, too. So I’m no longer hoarding (and eventually selling) useful equipment. I’ve found exploration to be ludicrously satisfying as a result, and that is such a contrast to how I felt for the majority of the main campaign. Which sometimes felt sluggish. With experience points being eked out rather than earned for completing various quests.
Experience points are now plentiful.
And they can be earned from interacting with NPCs, uncovering hidden quests, discovering secret locations, and by exploring the world. Allowing you to rapidly develop your build, but also introducing challenging encounters far earlier than you’d expect them in the main campaign.
Hordes of the Underdark, the second expansion pack, concludes the events of the first, and intends for you to import your existing build. Which is exactly what I’m going to do. I have no idea how far I’ll be able to develop this build- or how powerful it will become- but I’m curious to see how it fares with even higher level content. I’m also looking forward to seeing how Hordes of the Underdark introduces its own subtle differences to established mechanics. I’ve been looking forward to Shadows of Undrentide since I purchased it, but this experience has exceeded every prior expectation. Hence why I’d highly recommend this expansion pack. It’s an absolutely brilliant departure from the main campaign, which has the same complexity and challenge that you’ve come to expect. Along with all of that CRPG goodness that you’ve come to love.
Have a nice week, all!