Raised in Servitude

The shambling rhythm of the undead.

Of the many decisions that I’ve made with this build, having the undead as (one of) her favoured enemies was arguably one of the best. They’re everywhere. I can’t seem to explore a single crumbling ruin, ancient temple, or odorous sewer without encountering a skeleton or twenty. They’re also ridiculously strong for aberrations that no longer possess muscle. I’d like to believe that their unholy strength is wrought from their hatred of the living, as they can still enjoy the wondrous aromas and flavours of delicacies that escape those without a digestive system.

It quite literally escapes.

Right through their ribs, as no organ nor weave of flesh exists to prevent it from doing so. Which means that they’ll never need to worry about weight gain, or doing those simple exercises every day to build muscle. They’ll just need to worry about a murderous dual-wielding Halfling.

Having conceived this build without much experience with the 3rd edition rules, I’m rather pleased by how satisfying- if not inherently flawed- it is. Flawed mostly because I built her as a Halfling. Her equipment restrictions have been frustrating but manageable, but her lowered Strength has consistently reduced her damage per hit. Which was somewhat alleviated by taking a few levels of Rogue, as she’s now able to perform Sneak Attacks, which deal an extra 2d6 damage, should the target be unable to defend itself or engaged with another. And her extra damage will only increase as she further develops as a Rogue. Having also acquired the Fist of the Legion, which affords her a chance to stun with each hit, she has been able to deal that extra damage rather reliably. As can her panther as it is deemed a Rogue, too.

Those who disturb the tranquillity of nature shall be punished.

An approach that is as effective as it was coincidental, and one that benefits from taking additional levels as a Rogue. But doing so would affect her panther, as its level is based on her Ranger level, and so to forsake Ranger for Rogue would weaken (but also strengthen) it. I’ve also been utilising various magical boots, rings, amulets, cloaks, helmets, and even bullets to overcome many of her other shortcomings. Not that these benefits seem to affect her panther, and besides casting spells (such as Magic Fang) I can’t directly influence its combat proficiency.

Not that it needs to be hardy.

With a magical rod and a few spells she’s reasonably comfortable staying in close quarters, evading most damage while also attacking at a staggering pace. Which I can only assume is based on her ridiculously high Dexterity. I don’t know what else could be affecting her attack speed.

Despite its age, evident with its clunkier mechanics, and often finicky inventory management, I’ve greatly enjoyed the time I’ve spent with Neverwinter Nights. I wasn’t aware of the latent potential of this build, but I’ve been continually surprised by it. Just like that random corpse that surprised me with a Bag of Holding. I wasn’t expecting to find that there. Throughout the main campaign I’ve trekked through forests, explored gloomy crypts, and delved into many a cave. I’ve had to use amulets to interact with NPCs, utilise skills to further quest progression, and rely on numerous pieces of information to solve puzzles. And that’s exactly what I’d expect from a CRPG. An experience that is complex and unforgiving, which encourages exploration and creativity, but doesn’t simplify encounters to protect those who stray too far from safety.

Have a nice weekend, all!

Moggie

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