They’ve cast aside their masks.
Exposing the truth about the sordid events that Wellington Wells hides underneath its colourful exterior, while making it painfully apparent that their society is on the brink of collapse should things continue as they are. Which couldn’t have happened to nicer people. Not that everyone was complicit to the events that occurred during the war, but most have perpetuated that lie for their own happiness. We Happy Few is an enrapturing narrative-driven adventure through a drug-addled society, in which three separate protagonists discover the truth about themselves.
Or what they believe to be the truth.
Many of the events are left open to interpretation, with few explicitly stated, while the recollection of events given by each protagonist can’t be trusted, as they’ve each got their own justification for their actions. Their perception has been been irreversibly warped to fit their narrative.
Most notable with events involving multiple protagonists, as the actual events often differ, highlighted by subtle hints in the dialogue, suggesting that each is witnessing their own version of the truth. Or that their recollection of events is hazy due to substance abuse. Making them an unreliable source of information, especially when each exhibits their own selfish tendencies on a regular basis. Only furthering the ambitions
of others if it aligns with their own motivations. Which suits the bleak landscape of Wellington Wells (and its inhabitants) perfectly. Rare is it to encounter a protagonist that isn’t inherently likeable, but We Happy Few proudly presents three of them. Which is what I’ve enjoyed most about this experience. Nothing is ever what it seems to be, and you’re rarely able to fully predict how events will unfold.
Having favoured stealth as Arthur it was easy to adjust to Sally, who favours stealth due to her non-existent combat proficiencies. Even using the same non-lethal weapons as I’d used with Arthur she could barely deal any damage. Or take any in return. So she relied on her chemical concoctions to gain the advantage. Ollie, however, favoured combat, but relied on his fists due to a lack of non-lethal weapons. Then he acquired a recipe for the best non-lethal weapon I’d ever seen. Which, due to its durability, never broke, despite how many people he hit with it.
And he hit a lot of people with it.
Opting to knock the opposition unconscious has made this experience more challenging, and I’m glad that non-lethal weaponry even exists as it would’ve been ridiculously tedious relying on their fists. Unarmed damage remains absurdly low even after investing in the relevant skills.
Of the purchases that I’ve made in recent months, We Happy Few is easily one of the best. It’s proven to be an exhilarating one-of-a-kind adventure through the wholly believable society of Wellington Wells. Every aspect of its creation has been meticulously crafted by incredibly passionate developers, whose creativity continues to shine in the three delightfully diverse DLC experiences. Each featuring their own unique mechanics and recounting the (often bizarre) misadventures of lesser known Wellies. Misadventures that I’ll be writing about in a separate post, as I’d like to highlight how different and how fun they are. Due to how content-dense it is, I can’t recommend We Happy Few highly enough to those who crave a satisfying narrative-driven RPG. It truly is the experience that keeps on giving.
Have a nice week, all!