Homicidal Harriet

The G.O.A.T. couldn’t predict this.

You could try to blame Butch for her predilection towards violence, but her childhood trauma doesn’t explain why those who haven’t done her wrong are just as likely to be ceremoniously dismembered. Or atomised by a nuclear bomb. As was the fate of the inhabitants of Megaton. Who welcomed her, and whose kindness was repaid with undoubtedly the most heinous atrocity that she will ever commit. Executed under instruction from Mr. Burke, in service to Alistair Tenpenny, owner of the illustrious Tenpenny Tower, which is soon to experience a hostile takeover.

An incredibly hostile takeover.

If the residents of Tenpenny Tower weren’t insufferable elitist bigots a peaceful resolution might be possible, but they are, so a violent resolution becomes necessary, as she proudly advocates equality for all who reside in the Capital Wasteland. They’re all equally as likely to be murdered.

Following the success of Murderous Mabel, the courier who sowed despair across the entire Mojave Wasteland, Homicidal Harriet was born, and after being exiled from Vault 101 began her own misadventures. Homicidal Harriet will attempt to experience the aspects of Fallout 3 that I’ve not seen before, much like Murderous Mabel did in Fallout: New Vegas, and will be unequivocally evil. I’ll be building around Melee Weapons, Unarmed, and Big Guns as I’ve not (solely) built around those before. I’ll also be relying on the Intense Training perk for the first time. Her S.P.E.C.I.A.L. distribution requires adjustment before she can fully realise her potential. Notably her Charisma, as I’d hoped to avoid the Child at Heart perk, but it’s the easiest way to bypass Little Lamplight without making Paradise Falls hostile.

I’m glad that she survived the nuclear detonation.

Despite being an atypical close quarters build, I’ve been deliberating between the Chinese Stealth Armor and the Winterized T51-b Power Armor. With certain perks, such as Ninja and Better Criticals, she could deal ludicrous sneak attack critical damage with the Chinese Stealth Armor, and would be rendered (mostly) invisible while crouching. Whereas, the Winterized T51-b Power Armor favours the traditional approach. Taking damage and dealing it in equal measure. I’d never considered sneaking through Fallout 3 to be viable, but it could be with an appropriate build.

This could be that build.

I’d assumed that Homicidal Harriet would visit Point Lookout first, as my characters usually do, but Operation: Anchorage would be unusually lucrative should she utilise the Chinese Stealth Armor. It’s not particularly difficult, either. So it’s possible to venture to the Outcast Outpost early on.

Her progression has been slightly disjointed, though. I’ve been completing the Wasteland Survival Guide quests, but have been deviating when the opportunity presents itself, such as during The Replicated Man quest, which coincided with learning about the true history of Rivet City. I’ve also been trekking across the Capital Wasteland to put specific locations on the map. These will be of crucial importance when collecting Bobbleheads, or when searching for unique equipment and schematics. Few locations, such as the perilous Deathclaw Sanctuary, have both. Not only does it house the Endurance Bobblehead, but Vengeance can be recovered from deep within its caves, which I’d always believed to be governed by Energy Weapons, but is actually governed by Big Guns. I’ve just got to survive long enough to recover it.

Have a nice week, all!

Moggie

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