A bleak future for humanity.
At the end of her surprisingly long campaign, Murderous Mabel delivered one final gift to the Mojave Wasteland and its people which ushered in a new era of oppression and slavery. No faction was left unscathed (even Caesar’s Legion) as disharmony became the foundation for future generations. Her actions won’t soon be forgotten should anyone be alive to remember them. No-one can be entirely sure of what the future holds, but the recently promoted Legate Lanius, who became Caesar following his predecessor’s untimely death, minted a coin in her honour and that’s neat.
Sure to be worth the hundreds of lives that it cost.
Of the many builds that I’ve attempted in Fallout: New Vegas, Murderous Mabel is definitely one of my favourites. Being unable to rely on Speech to resolve quests, the (most convenient) answer was usually violence, and that often meant aligning with factions that I don’t usually align with.
Of her achievements, of which there are a few, successfully completing Return to Sender was arguably her finest moment, and perfectly illustrates how diverse her approach to things had to be at times. Which is especially true of her time with Old World Blues, where scrounging and crafting ammunition was the only way for her to successfully complete its campaign with her conventional weaponry. Dead Money was (oddly) less challenging for similar reasons. Despite the opposition being super-absorbent bullet sponges, the abundance of Police Pistols (and varied ammunition) meant that I was able to avoid using Knife Spears. Using weapons adjusted by Guns or Explosives was always preferable, even if they weren’t affected by her perks, as her middling investment into Melee Weapons offered few viable alternatives.
This is also the first time that I’ve experienced Dead Money in its entirety. It’s certainly an interesting concept, but one that feels absurdly convoluted as you haphazardly dash through hallways haunted by the ever-present beeping of your bomb collar. Searching for radios or speakers only to discover that the majority of them are shielded or otherwise inaccessible. Wondering why anyone would construct this elaborate scheme, when a single mistake would result in the deaths of those that they’ve brought together for this specific purpose thus nullifying their efforts.
It was a truly perplexing expedition.
Given that one of the reasons that I conceived this build was to see things that I’d not seen before and do things that I’d not done before, I’m quite pleased with how this build has developed. I don’t tend to stringently adhere to the ideas that I had at their conception and this is why.
I like to see how builds adapt to the challenges that they face and Murderous Mabel has faced many. I was most impressed at her ability to effortlessly complete numerous Gun Runner’s Arsenal challenges, while being a walking arsenal ensured that she always had a weapon suited to the situation at hand. Whether it was the explosive fury of Thump-Thump or the deadly accuracy of La Longue Carabine. The versatility of All-American or the thundering shells of the lever-action shotgun. There was always an answer. I didn’t intend for these posts to form a short series, but I’m glad that they did as I wouldn’t be able to express everything that I enjoy about Fallout: New Vegas in a single post. Nor would I want to. Even ten years after its release it’s still one of the most engrossing post-apocalyptic RPGs that I’ve ever played.
Have a nice week, all!