The Realms of Atlantis

Simulations designed to perfection.

From the golden fields of Elysium, to the haunting desolation of the Underworld, to the sprawling cityscapes of Atlantis there many trials for Kassandra to undertake before she meets the Heir of Memories. By understanding the triumphs (and failings) of the Isu, she will learn to resist the corrupting nature of the Staff of Hermes Trismegistus. Known mostly for its confusing pronunciation. The Fate of Atlantis is a magnificent post-release DLC for Assassin’s Creed: Odyssey, in which you experience the Isu civilisation at the height of its cultural and technological developments.

Their fondness for humans is endearing if not slightly concerning.

Content is once again delivered (and experienced) in an episodic format and (counting The Lost Tales of Greece) took roughly forty hours to complete. While there are quests aplenty, the majority of content encourages swift character development as Kassandra embraces her role as Keeper.

Destroying Marble Maiden Tributes, sealing Tartaros Rifts, and scanning Isu Data Caches all afford an abundance of ability points. As does uncovering the Keeper’s Insights, which also allow you to fundamentally alter the functionality of certain abilities. Each quest awards an absurd amount of experience, too. Completing any (or all) of the above rapidly accelerates Kassandra’s progression, and exponentially increases her fighting prowess to such an extent that combat becomes somewhat trivial. Upgrading equipment quickly becomes prohibitively expensive, though. But there are numerous legendary equipment sets available if you’d prefer to use those, and one is actually required for progression. Or you could simply engrave that legendary perk onto your boots to continue unimpeded with your existing equipment.

Terrifying beasts roam this desolate landscape.

I was surprised (and impressed) by the diverse means required to progress through the second and third episodes. In the second episode, Tartaros Veils could only be traversed were to you acquire a legendary equipment set. In the third episode, certain locations were only accessible after filling the Isu Knowledge Sequence. New mechanics were continually introduced even as The Fate of Atlantis drew to a close, resulting in an incredibly satisfying conclusion to what had already been an indescribable journey through breathtaking scenery and stout opposition.

The beginning of which is barely recognisable now.

While Legacy of the First Blade was spectacular in its own way, The Fate of Atlantis featured the best iterations of existing mechanics in Assassin’s Creed: Odyssey and focused solely on exploring its vast simulations. It also featured no mercenaries whatsoever. Or naval warfare of any kind.

Assassin’s Creed: Odyssey may not be the most loved entry in the Assassin’s Creed series, but it is an extraordinarily enjoyable and delightfully engaging one-of-a-kind RPG experience. I have nothing but the highest praise for its mechanics. For allowing me to build (and develop) Kassandra as I saw fit. For the meticulous attention to detail present throughout its vast ever-evolving open world. And for the many other things that it does so incredibly well. I was never really sure what to expect from it, and while it may have felt insurmountable at times, there are few RPGs that have nearly two-hundred hours of content, and that makes it an experience that I won’t soon forget. Having concluded my adventures with Assassin’s Creed: Odyssey, I can’t recommend it highly enough to those enjoy expansive RPG experiences.

Have a nice week, all!

Moggie

One thought on “The Realms of Atlantis

  1. Pingback: Haunted by the Ghost – Moggie's Proclamations

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