They’re out for blood.
Specifically the blood of the Tainted Ones, of which the storied Eagle Bearer, Kassandra, is one. It really wouldn’t be the same if she wasn’t. How else would she find herself embroiled in the nefarious scheming of a secretive organisation? Besides accidentally assassinating one of them in a cave somewhere in Messenia. Not that they noticed nor (seemingly) cared about that. Legacy of the First Blade is an exhilarating post-release DLC for Assassin’s Creed: Odyssey, which tasks Kassandra with uncovering the true reason behind the Order of the Ancients’ sudden appearance in Greece.
Sadly, it has nothing to do with the lovely weather.
Content is delivered (and experienced) in an episodic format and took roughly twelve hours to complete. Unlike the main campaign, there are less reasons to diverge from the story, while most quests are fairly linear, and hunting down the Order of the Ancients’ operatives is greatly simplified.
There are only a handful to discover in each region compared to the impressive numbers in the Cult of Kosmos, with most being discovered while undertaking quests. Others can be discovered by exploring and/or searching for clues. However, unlike the Cult of Kosmos, where defeating cultists resulted in a Sage being revealed, there are no such requirements with the Order of the Ancients. Magi are revealed at the conclusion of an episode. But that’s not to suggest that you shouldn’t mercilessly hunt their operatives, as doing so often results in the acquisition of legendary equipment. The perks on which can be utilised (albeit at a lesser potency) via engraving, or invested in through the Mastery mechanics, affording the opportunity to make use of their unique benefits regardless of existing equipment choices.
Despite the obvious flaw with legendary equipment, which is that it has only two inherent bonuses, while epic equipment has three, it’s still surprisingly useful and definitely worth pursuing. Due to the equipment customisation mechanics, you can effortlessly combine the unique benefits of countless pieces of legendary equipment into one heavily augmented set. Having legendary equipment perks that affect mechanics (rather than just abilities) certainly helps, too. Allowing you to build the character that best suits you, rather than the one that best suits your equipment choices.
It’s a simple concept but one often absent from modern RPGs.
Following the completion of Legacy of the First Blade it was finally time to begin my journey through The Lost Tales of Greece. I won’t be attempting to complete them all before The Fate of Atlantis, though. As I’d previously decided to distribute them between the two major post-release DLCs.
Doing so will balance the remaining content, while allowing me to do everything there is to do without it becoming stagnant. Which doesn’t mean that I haven’t been enjoying The Lost Tales of Greece. It’s just that there are dozen of quests to undertake across numerous regions, and I don’t want to rush through them to reach Atlantis. I’ve been looking forward to exploring that sunken city since I first discovered it. I’m just so curious about what exists there. Being an entirely separate map makes it difficult to guess which locations other than Atlantis (if any) that you’ll be able to explore, and whether there will be more mythical beasts to defeat. I’m hoping that there will be. I’d also be appreciative of new legendary equipment. Not that I’m likely to equip it, but that doesn’t mean I can’t hoard it to sate my irrational hoarding tendencies.
Have a nice week, all!