One who seeks to destabilise the entire world.
Kassandra only seeks to destabilise the political leadership of a region for fortune and glory, which means that she has the moral high ground. She also doesn’t abduct and indoctrinate children into a twisted cult. She tends to solve more problems than she creates, too. Even if the events surrounding Supideo’s parents suggest otherwise. But that was mostly his fault. Mostly. Assassin’s Creed: Odyssey is a delightfully engaging narrative-driven RPG in which you explore the breathtaking scenery of ancient Greece through a vast ever-evolving open world, while sometimes following the main campaign.
The title isn’t an exaggeration, either- it’s a literal odyssey.
In my folly I had believed that after exploring countless regions, upgrading the Adrestia to legendary status, hiring legendary lieutenants, conquering mythical beasts, defeating hundreds of mercenaries, and dismantling the Cult of Kosmos that the content (and mechanics) would be exhausted.
But there were new mechanics and content aplenty. Besides Legacy of the First Blade and The Fate of Atlantis, two sizeable post-release DLCs, there are also the Lost Tales of Greece, and Mastery mechanics which became available after reaching Lvl 50. Not to mention the fabled Forge of Hephaistos, which I’ve yet to significantly invest in but probably should. I’m also reasonably certain that there’s another cult waiting to be discovered. I knew that it was going to be incredibly content-dense, but I hadn’t anticipated that the density would grow exponentially as the main campaign unfolded. It’s certainly a one-of-a-kind experience. Exhibiting an unparalleled attention to detail which manifests as an absurdly enrapturing single player RPG, strengthening my positive opinion of the Assassin’s Creed series as a whole.
My only criticism is how monotonous the mercenaries become. They’re not necessarily difficult to defeat, especially once you’ve invested heavily in your chosen combat style, and they’re not particularly interesting, but they’re everywhere. You could defeat hundreds (as I have) and there will always be more. I’d hoped that they would be as significant as the Phylakitai from Assassin’s Creed: Origins, but instead they’re little more than a nuisance. Lacklustre at best and frustrating at worst. The rewards for defeating them are worth pursuing, though. I just wish that they were better implemented.
Thankfully, it doesn’t detract from the experience.
But it doesn’t really add to it, either. It’s just there. Much like the abundance of quest items that I’ve yet to find a use for. I’m assuming that the majority will be required for the Lost Tales of Greece, as I’m rapidly running out of quests to complete and yet the items remain in my inventory.
Assassin’s Creed: Odyssey is such a complex experience that it seems insurmountable at times, which is brilliant, but it can be overwhelming if you’re not prepared, and I’ll admit that I wasn’t prepared. Not in the slightest. I was hoping that my time with Assassin’s Creed: Origins would afford enough insight, but Assassin’s Creed: Odyssey is the gift that keeps on giving. Incredibly satisfying combat mechanics, meaningful character progression, impressive equipment customisation mechanics, challenging boss encounters, and much more. Due to its ridiculous content density, I’ve decided to write about Legacy of the First Blade and The Fate of Atlantis in separate posts. I’ll be covering The Lost Tales of Greece in those, too. Regardless, I highly recommend Assassin’s Creed: Odyssey to those who enjoy complex RPG experiences.
Have a nice week, all!