Tempestuous Savagery

Seething with rage unabated.

I would advise against making Kenork angry, but he exists in a perpetual state of unbridled wrath and I don’t think he knows how to relax. So I’d advise against making him angrier than he already is. Not that I’m sure that’s possible, either. So maybe it’s best if you avoid contact with him at all times. It’s better for your health if you do. Chronicon is a delightfully engaging and tremendously enjoyable ARPG featuring four character classes, satisfying character development, numerous locations to explore, thousands of items to find, dozens of quests to undertake, and much more.

It’s a deceptively content-dense experience.

One that doesn’t end once you’ve completed the main campaign. Allowing you to further refine your build and face the challenges present in Tinka’s Realm, while pushing further beyond Legendary difficulty. Unlocking the Mythic difficulty levels which are significantly more challenging.

Conceiving that build won’t be easy, though. The Berserker, Templar, Warlock, and Warden all have four distinct skill trees. Each specialises in a different damage type and affords bonuses to certain skills, offering unprecedented freedom when developing your build. You won’t need to invest in skills that don’t interest you. Nor will you be limited to a handful of equipment choices, as myriad equipment sets exist that cater to every aspect of your chosen character class. It’s an amazingly rewarding (if not slightly daunting) experience. One that isn’t tarnished by the usual frustrations encountered when farming items, because if you find something that doesn’t fully meet your requirements you can customise it. Either by adding new (or altering existing) enchantments, adding new (or altering existing) sockets, or by transmuting it.

I did advise against making him angry…

Besides the four distinct skill trees, there’s a shared Mastery tree that is available (and partly tailored) to each character class, which primarily affords character development after Lvl 100, but its benefits can be felt long before then. It has basic modifiers (such as +%Lightning Damage) alongside unique modifiers (such as immunity to trap damage), and is customisable to an extent. Allowing you to focus on specific aspects of your build. While simultaneously having complete control over when you invest, how extensively, and which benefits become available as the branch develops.

It’s the superb execution that makes this concept work.

As is true of many concepts present in Chronicon, which might suggest that I’ve got nothing but unending praise for it and its developer, and that is somewhat true, because it’s so refreshing to have meaningful character development that actually influences how your build develops.

I’ve followed Chronicon through Early Access for nearly four years anticipating the full release. Naturally, I had high expectations for it and it has exceeded those expectations in every conceivable way. I wouldn’t say that it’s reached its full potential, though. There are ways to improve the experience or expand existing content, and I’d be surprised if the developer didn’t already have plans to do just that. Regardless of what may (or may not) happen in the future, Chronicon is currently an entirely capable ARPG, built with dedication by its ambitious developer, and delivers an experience that’s wholly engrossing because it’s truly fun to play. Few ARPGs have shown as much promise as Chronicon has, and that’s why I highly recommend it to those who enjoy ARPGs and value purposeful character development.

Have a nice week, all!

Moggie

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