Egyptian shingles were certainly built to last.
Either that or someone is being paid to follow Bayek around and repair every shingle left devastated in his relentless pursuit of justice. Not that I’d be surprised if someone was following him around, but I doubt it’s for a reason as innocent as shingle repair. They probably want to murder him. Most people do. For some unexplained reason that surely has nothing to do with all of the people he’s killed, the treasures he’s looted, or the local wildlife he’s hunted. Not that I really concern myself with their murderous intent. There’s a reason that I’ve invested so heavily in the Warrior tree.
Mostly because I’m not very good at sneaking around.
I’m not even sure why I instinctively retreat to the roof when cornered. I’m not particularly proficient at (nor have I specialised in) using a bow, and I have no techniques with them. I just seem to fare better from the safety of the roof when they’ve called for reinforcements and I’m surrounded.
Assassin’s Creed: Origins is the first of the Assassin’s Creed series that I’ve played. It took months of deliberation before I decided to purchase it, but I’m glad that I did. I now fully understand why this series is regarded so highly. If this is a notable departure from the mechanics usually present in the series, then that which came before it must have been truly special. There’s a certain attention to detail present throughout the entire experience. You’re met with an ever-expanding, vibrant, colourful world which is populated with meaningful NPCs. NPCs that don’t mysteriously disappear when their quest has been completed. Exploration is as fluid and as unrestrained as you would expect (and want) it to be. Combat is surprisingly exhilarating and ridiculously satisfying. Even hunting wildlife is strangely appealing.
The character development mechanics are also wonderfully extensive. Skill points can be invested in three distinct skill trees, each allowing you to specialise in certain weapons or techniques. Each weapon class has its own fighting style and performs differently in combat. Armour can be upgraded to increase your health, increase damage dealt, or increase the number of arrows (and tools) that you can carry. Tools can be unlocked via the Seer tree, and these can alter how you approach situations. You’ve really got unprecedented freedom to complete objectives as you see fit.
Unsurprisingly, I’ve opted for close quarters combat.
It’s certainly useful when infiltrating enemy strongholds and when fighting most enemies, but crocodiles enjoy slapping me. So whenever I’m hunting wildlife I’ll use my bow even if I don’t need to. As some animals can only be hunted with a bow, because they’ll run away if they happen to see you.
I’m surprised at how enthralling I find Assassin’s Creed: Origins to be. Not that I expected any less of it, but vast open worlds often feel lacklustre as there’s so much to see but so little to do. The regions in Assassin’s Creed: Origins are the opposite. They’re not ridiculously huge but there are so many locations to visit, puzzles to solve, treasures to acquire, and secrets to uncover. It’s slightly ridiculous how enjoyable the exploration is. I doubt I’ll be playing through the entire Assassin’s Creed series, but I’ll definitely be playing Assassin’s Creed: Odyssey as that looks absolutely breathtaking. Visually and mechanically. I’m just wondering whether I’d have been more receptive to the first entries in the series were I more interested in stealth, and whether I’ve been missing out on really amazing experiences because of it.
Have a nice week, all!