You don’t want to be this kind of animal any more.
Which is understandable, considering that you wake up half-naked on the floor of your room at the Whirling-in-Rags with no understanding of the basic concepts of reality. It’s hardly a prestigious position for an officer of the Revachol Citizens Militia to be in. But that’s why this protagonist is so endearing, and why exploring the ever-evolving city district of Martinaise is such a pleasure. Disco Elysium is an incredibly satisfying narrative-driven RPG in which you attempt to learn the truth behind a brutal murder. How you solve that murder and who you become in the process is up to you.
I’ve written before of this ambitious protagonist.
It’s such a bizarre approach to character development, but it’s perfectly executed alongside the dialogue system which affords the opportunity to create a truly unique detective. Who isn’t perfect and doesn’t naturally succeed at everything. Whose failures are just as important as their successes.
You’re encouraged to be unorthodox and explore everything while talking to everyone. Make decisions when it seems right to do so. Return to characters (and conversations) later when you’ve gathered more evidence. The dialogue system is expertly designed and responds (as you would expect it to) to the acquisition of new evidence, new information, or new items. Thoughts can also be useful when solving various tasks. These can be internalised in the Thought Cabinet as you learn of them, and they can provide very specific (but potentially useful) responses to certain dialogue options or checks. It’s one of the best dialogue systems I’ve ever seen. It’s so flexible (but logical) and promotes diversification in all things. Not every character will solve every problem or approach every task in the same way. Nor can they.
You’ll also be exploring the rather colourful history of our beloved amnesiac protagonist along the way. These memories won’t always be pleasant, with most manifesting as nightmarish visions which haunt the detective and fuel his alcoholic tendencies. Not that you need to be an alcoholic any more. That’s entirely up to you. As you explore Martinaise you’ll have many opportunities to develop new personality traits, express existing ones, or become the herald of impending doom. Revachol will then respond accordingly to your decisions, and new opportunities may arise as a result.
Which is why you should make the most of each passing day.
Interacting with as many characters as possible, exploring as much as you can, and steadily progressing the investigation to a satisfactory conclusion. While Revachol will respond to (and is influenced by) your decisions it’s not governed by them, and the world will keep moving even if you don’t.
Of all the experiences I’ve had this year, Disco Elysium is easily one of the best. I’m not really sure how to explain it. There’s such a rich, compelling, vibrant narrative at the heart of the investigation and learning about each of the characters is an absolute pleasure. Learning more about the detective kept me engaged, as did the exploration and the myriad tasks requiring my attention. It never felt particularly drawn out. Never sluggish or slow. Key events during the investigation were superbly represented by unique scenes, which not only highlighted their significance but illustrated the progression of the main campaign. It’s an absolutely gorgeous world to explore and a testament to the developers’ desire to create a one-of-a-kind experience. I’d highly recommend Disco Elysium to those fond of narrative-driven RPGs!
Have a nice weekend, all!