Successors of the Queen

Of which we may be one.

Code Vein is a delightfully engaging post-apocalyptic JRPG that offers a fresh perspective on the genre. It has extensive character development mechanics which afford surprising freedom when building your character, and an impressive selection of (both Light and Dark) Gifts to make use of each weapon class and each style of Blood Veil. Character classes take the form of Blood Codes, and each Blood Code represents a particular concept. Atlas, for instance, is a heavily defensive Blood Code which has impressive damage resistance and utilises two-handed swords to deal ridiculous damage.

However, if you prefer, you can utilise polearms instead.

You’ll be unable to use Tormenting Blast (as that requires a two-handed sword or hammer), but you’ll be able to benefit from the weight allowance and scaling offered by the Blood Code. You could then further customise Atlas with a Blood Veil to cast Light Gifts despite a lack of inherent proficiency.

It’s slightly confusing at first glance, but once you understand how each of the mechanics contributes to the build it becomes an incredibly satisfying experience. My only (minor) criticism of Blood Codes is that they’re unlocked as you progress through the story. While you would expect this, certain Blood Codes, like Dark Knight, are so flexible and interesting that you wish they were available earlier. Very few Blood Codes that specialise in physical damage are inherently proficient at casting Gifts, and fewer still have good (base) Strength scaling. Both Mind and Willpower have reasonably high scaling, too. So it could utilise either Light or Dark Gifts with the appropriate Blood Veil. I’ll admit that I might be slightly biased towards Dark Knight, as I greatly appreciated Polearm Mastery and enjoyed obliterating enemies with Chariot Rush.

The scorching heat of the Crown of Sand.

Thankfully, due to an abundance of upgrade materials, you can easily adjust your equipment if you do decide to pursue a different Blood Code. You’ll also find upgraded equipment in chests as you progress through the story. Inheriting Gifts may become difficult if you’re constantly shuffling Blood Codes, but you can always visit the Depths to farm the necessary materials or defeat countless enemies. You can also acquire a selection of transformed equipment down there. Not that I found many of the transformations to be useful for my build, besides Fortification were I to block damage.

But I can certainly see the appeal of the transformations.

My only other criticism of Code Vein is the boss encounters. I’ve written about them before, but I’m not particularly fond of the excessive health that bosses have. Were they to have slightly less health they’d be more fun to fight. Especially if you’re not employing the use of a companion.

I wasn’t entirely sure of what to expect from Code Vein, but I was pleasantly surprised by how innovative the character development felt. There were several mechanics which meaningfully contributed to your build. While the variety of equipment expanded the character development by enabling the use of many diverse builds, all of which could draw from myriad Blood Codes. The levelling mechanics are perfectly suited to shuffling Blood Codes, too. You’re never committing to a specific approach. You can quite easily adapt to a new weapon class or a new Blood Veil, and that allows you to freely exercise the unique benefits of a particular Blood Code. Code Vein is not a traditional JRPG, but it’s an excellent example of when developers deliver a truly unique experience. For that reason I’d highly recommend it to JRPG enthusiasts!

Have a nice week, all!


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