An Uncertain Future

One can never be too sure.

While some may loathe uncertainty I’m rather fond of the possibilities presented by it, but then I’ve never particularly thought too much about the future. Where I’ll be or who I’ll be. What I’ll be doing or where I’ll be doing it. I’ve had some incredibly fortuitous experiences because of this, and I’ve likely squandered some potential because it. I’ll never really know as I’m unable to experience the numerous possibilities afforded by making different decisions. But that’s fine. I’m reasonably comfortable with things as they are at the moment, and I can honestly say that I have few regrets.

Which is all that I can really ask for.

If I’m disappointed about anything it’s the notable lack of creative content last year. I’m still highly enthusiastic about all things creative, but I’ve been (unsuccessfully) considering how best to continue with things as they currently are. I haven’t really been making as much time for it as I should, either.

What I have been making time for is innumerable JRPGs. Starting with the wonderfully charming World of Final Fantasy, then the exceptionally enjoyable Octopath Traveler, followed by the bizarrely satisfying Mary Skelter: Nightmares, and continuing with the breathtaking masterpiece that is Yakuza 0. I also decided to play the exquisitely crafted Ni no Kuni: Wrath of the White Witch Remastered, and the incredibly engaging sequel Ni no Kuni II: Revenant Kingdom. It was then time to revisit Grim Dawn through the outstanding Forgotten Gods expansion pack, and write about the misadventures of my Cabalist. I’d also previously written about the re-release of Diablo and the Hellfire expansion pack, and decided that I’d document my adventures in the blasphemous bowels below Tristram.

Earlier in the year I’d played the absolutely thrilling Battle Chasers: Nightwar, too. Following that it was finally time to begin my campaign in the thoroughly engrossing XCOM 2: War of the Chosen, and I once again became far too attached to soldiers that could perish at any moment. I also revisited the Mexiverse through the delightfully humorous campaign of Guacamelee! 2, and then spent some time with the Bergson family in the beautifully narrated Children of Morta. I then shared my first impurressions of the utterly pawesome Cat Quest and the many cat puns found therein.

There were countless compelling gaming experiences to be had.

I’d also decided that I’d spend the festive season playing the (woefully abhorrent) PC re-release of Chrono Trigger. I wasn’t expecting too much from it, but I still managed to be disappointed. Thankfully, the rushed amateurish PC re-release did little to diminish how enjoyable Chrono Trigger is to play.

Chrono Trigger will feature prominently throughout January as well. I’ve been writing about my time with it, and the result is an interesting series of posts quite unlike anything I’ve done before on Moggie’s Proclamations. I’ll also be writing a Steam guide for it. As I’ve noticed that there are few available which detail anything besides the requirements to unlock each ending, and of those fewer still suggest ways to unlock each ending. It’s quite a sizeable guide, though. So it’s going to take some time. But I’m going to make every effort to finish writing it, as I’ve always been fond of the JRPGs of the SNES and Chrono Trigger is a great example of the best of them. It’s also my favourite video game of all time. Without a doubt. Even Diablo II (and the hundreds of hours spent with it) can’t compare to joy that Chrono Trigger brings me.

Happy New Year, all!

Moggie

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