Like many classic JRPGs have suffered before.
I’m quite fond of the number of remakes, remasters, and re-releases that there have been in recent years. Through these we’ve been able to experience many classic video games than we would’ve had access to otherwise, and I’m hopeful that we might see a re-release or a remaster of Chrono Cross one day. Preferably on PC. But I’ve got a PS Vita, too. So a (European) PSOne Classic release would be wonderful. But not all remakes, remasters, or re-releases are created equal. One particular publisher seems to choose the worst possible adaptation of their mostly fondly remembered JRPGs.
I’m not really sure why, either.
As when Final Fantasy IV, Final Fantasy V, and Final Fantasy VI were re-released for the Gameboy Advance they were faithful to their original SNES release. Even when Chrono Trigger was re-released for the Nintendo DS it was a more faithful adaptation than the abysmally abhorrent PC release.
Firstly, I don’t know why anyone would assume that the awful filter that was applied with most of their PC re-releases was necessary. Or desirable. It completely ruins the visual style of these classic JRPGs for little to no reason. I understood their approach with Final Fantasy III when it was re-released for the Nintendo DS, as that was a consistent and capable reinterpretation. But these visual filters detract from the experience. They add nothing to it. Secondly, I don’t know why they need to so drastically change the UI that it’s unrecognisable. I know that these re-releases are based off of their versions for mobile devices, but they’re no longer on mobile devices and so the UI should change accordingly. Thirdly, I don’t know why they couldn’t just reimplement the original UI (or at least an adaptation of it) instead of this clearly rushed mess.
I’ll admit that Chrono Trigger isn’t the worst PC re-release that this publisher has done. At least you can turn off the awful visual filter. That said, the UI is an absolute mess and the customisation options are non-existent. When opening certain screens in the menu there are both icons and words, while some of the character statistics have arbitrarily been replaced with icons. It is clearly a rushed attempt which incorporates two different UI designs. The notification boxes (when in combat) and the text boxes seem to have a stretched (and sometimes overlapping) texture which isn’t great.
That could be my display resolution, though.
I’m currently on full screen (which should be a native 3840 x 2160 resolution) but I can’t change the full screen resolution, so I can’t even force 1920 x 1080 and see whether that fixes the issue. Only in windowed mode. But then in windowed mode it might not be an issue for an unrelated reason.
I knew that the Chrono Trigger PC re-release was going to be awful, but I had hoped that (through several post-release patches) they might have incorporated a reasonably decent UI. This re-release also doesn’t seem to recognise all of the buttons on a controller. Considering that the SNES and XBox One controllers have similarly labelled buttons it shouldn’t need to change, but every button input puzzle seems to have been modified. For some reason. With the aforementioned taken into account, it’s still a reasonably playable if not disappointing version of Chrono Trigger. But I suppose it was foolish to expect better from this publisher. Maybe one day we’ll all be able to experience these classic JRPGs as they were, and not as these mangled re-releases which are so often devoid of any pride or passion.
Have a nice week, all!