Where the plants are poisonous and the people are cannibals.
Not all cannibals are monstrous inhuman creatures, either. Some are friendly. They have a village which is peaceful, prosperous, and welcoming to succulent outsiders. I was also hoping that (as they are a faction) they would have faction rewards, too. But they don’t seem to have a faction rewards vendor. In which case, my Cabalist has made yet another questionable moral choice by assisting these cannibals in their pursuit of human flesh. I believe that my Warder made the correct choice. As I vaguely remember something about a cellar full of blood, human viscera, and cooking recipes.
I probably shouldn’t have tried their stew, either.
But there’s no use in crying over broiled human flesh. Those helpless captives would’ve been eaten sooner or later if I’d not intervened. Now it’s just sooner rather than later, and at least the friendly cannibals are likely to cook them before eating them. Those other cannibals may have eaten them alive.
John Bourbon has made some questionable decisions in his life, too. Like saving my Cabalist from the noose. Her second chance is going from bad to worse, and I’m starting to wonder whether (in a previous life) she was partly responsible for the collapse of society. Maybe that’s why they possessed her in the first place. She was already more malicious than they were. Then again, she has done several of these things by accident. So maybe she’s a good person with a poor sense of judgement. Or a very capable idiot. Only time and a mound of innocent corpses will tell. I’m sure that if she retakes the fallen city with minimal casualties she’ll still be regarded as the hero that we didn’t need (or want) but that risked their life for the lives of others. Which means that no-one will remember her questionable moral choices.
Travelling through Gloomwald towards Ugdenbog reminded me of how threatening (and beautiful) these locations are. Besides the cannibals. Those are mostly manageable if you offer to exchange human flesh for your own continued existence. Not that I would advise that you attempt to eat my Cabalist, as she probably tastes of acid and decay given her time spent around poisonous corpse beasts. You’d most likely need to add a little seasoning before she’s considered edible. Then again, if you’re eating human flesh you’re probably not too fussy about how they taste. On my travels I also took the time to explore the Ancient Grove, which I’d missed (or not completed) with my Warder the first time around. I earned a few unexpected achievements in that dungeon, too.
I also uncovered the Den of the Ancient.
Another location that my Warder seemingly didn’t access. I’m guessing that I didn’t have very much Dynamite at the time I found the bridge, as I don’t know why else he wouldn’t have fought the boss. Unless he tried and failed. That’s entirely possible, but I doubt that I would’ve given up so easily.
With the completion of Act 5 this series is nearing its conclusion. Naturally this would be the exact moment in time that the developers decided to implement a massive free update, which makes numerous changes and even introduces a new dungeon in the Korvan Basin. I’ve no plans to write any additional posts for any attempts at either Elite or Ultimate difficulty, nor any plans to cover this particular update. As these posts would kind of be recycled content. We’d be covering the same locations and events as we’ve covered previously, while the changes are so extensive I’d need a new character build to see them all. I may write an additional post or two explaining other builds I’ve enjoyed, though. But I can’t guarantee anything. It’s mostly dependant on when I revisit Grim Dawn again and for what reason.
Have a nice weekend, all!