The best decisions need not be made.
Not that I would expect someone who resurrects the recently deceased and imbues them with poison to make the best decisions. Or even good decisions. In fact, I’d be inclined to say that they’re probably going to make a string of very bad decisions. As deciding on that career path is indicative of their personality. They could’ve been a stalwart Soldier who protected the weak, but instead they decided that their only way to save Cairn was to surround themselves with monstrosities wrought of flesh and bone. I wouldn’t even trust them and I built them. So you definitely shouldn’t trust them.
Nor should the people who were slaughtered as a result of their actions.
Then again, she could just resurrect those people as a fragile skeletons who will writhe in agony for but a few short moments before returning once more to the grave. Which is probably worse than just accepting that she’s a bad person, and that she should just move onto the next questionable moral choice.
While I did remember that quests had choice and consequence in Grim Dawn I had forgotten the extent of the choices and consequences. I didn’t quite remember that they would burn down the village and murder everyone in it if they didn’t get their payment. I was under the assumption that as I was hunting down their leader that they would be fine, as the person that I attacked would have little time to call in reinforcements. Turns out I didn’t make the correct moral choice there. Nor did I make the correct moral choice when a bandit threatened a lady by the roadside. But that’s perfectly fine. Everything will reset in Elite and Ultimate difficulty. So I can pretend it never happened and act like she’s not a terrible person who makes horrible decisions. That’s how repentance works, right?
I wasn’t surprised to learn that the content in Act 2 scales to your character level. Logically it would have to. As, if you proceeded out of sequence, as I did, Act 2 would be far too easy if it were at a fixed level. Act 2 is definitely easier than Act 7, though. For the reason that enemies lack the most threatening mechanics, and will become progressively more threatening as you work towards the later stages of the main campaign. Hence why Act 3 is generally a nightmare. Even the ground burns your character to death. But this difficulty curve is incredibly satisfying as it never feels particularly unfair or cheap.
You learn the new mechanics or you repeatedly die. It’s quite simple.
I experienced the first death with this build in Act 7 due to pushing ahead too aggressively. She was quickly surrounded and couldn’t survive the ensuing onslaught. Blood of Dreeg was on cooldown, too. Which given the difficulty of Act 7 as a whole it shouldn’t be when I’m engaging enemies in the final dungeon.
Those mistakes were my own and I could’ve survived were it not for my hubris. Complacency breeds inefficiency after all. Not that it necessarily matters, as I don’t generally build Hardcore characters in ARPGs due to my masochistic tendencies of pushing my builds to their limits. Or sometimes pushing them beyond their limits. Which, if this were Diablo II, would result in me running back to my corpse naked. Not that the same mechanic is present in Grim Dawn. But (as far as I know) you can only have one grave. So if you die repeatedly in trying to recover what you’ve lost you’ll lose even more, as each chunk of experience will be unrecoverable. Which actually encourages a more competent performance in higher difficulty levels. As it’s ill advised to die repeatedly in an attempt to sluggishly push through content.
Have a nice week, all!