A Fledgling Kingdom

Where everyone can live happily ever after.

I’ll be the first to admit that I do have a slight problem when it comes to building houses in video games. Or building anything for that matter. I’d assume that Suikoden is entirely responsible for this, but you didn’t necessarily build Toran Castle and instead hired the playable Stars of Destiny who improved the facilities available therein. Hence why I’ve been overjoyed with the kingdom building in Ni no Kuni II: Revenant Kingdom, as it’s reminiscent of the concept present in Suikoden but feels much broader and has exceptional functionality. Each citizen recruited to Evermore makes an immeasurable difference.

Especially when crafting new equipment or cooking up Higgledies.

Crafting is actually one of my favourite things to do when visiting Evermore. With the different resource gathering facilities you’re able to collect endless quantities of materials, and through the production facilities you’re able to turn those materials into powerful equipment. It seems simple but it’s delightfully functional.

Unlike other crafting mechanics, where rare materials are so ridiculously rare that you don’t even attempt to use them, or where recipes are often obtained far too late for them to be useful, the crafting mechanics in Ni no Kuni II: Revenant Kingdom are wonderfully accessible. You unlock sets of crafting recipes each time the relevant research is finished, and by crafting that equipment you’re able to heighten the proficiency of your citizens. As citizens become more proficient they can undertake more complex research. That’s it. No arbitrary requirements or excessive grinding needed. This extends to every facility available in Evermore, too. From the Dimensional Lab to Tasty’s Cookshop each upgrade remains as intuitive as the last. In fact, it was so intuitive I often built far too much for my current citizen count.

There is such a thing as having too many Kingsguilders.

For these (and many other) reasons I’ve greatly enjoyed the ambitious sequel to Ni no Kuni: Wrath of the White Witch even if it does do several things differently. The kingdom building is incredibly fun and I’ve often spent hours researching, recruiting citizens, and unlocking new spells or equipment with no regrets. I don’t feel like I’m missing out on the main campaign by taking the time to outfit my party. It never feels forced, either. You never loathe having to spend time in Evermore because there’s so much to do. The only minor criticisms I have of the sequel concern both the skirmishes and the tainted monsters.

Both of which seem to be haphazardly peppered around the world map.

The skirmishes disappear and reappear with annoying frequency and seem to follow no particular order. Therefore, levelling troops can be a clunky affair. While tainted monsters, though presented in an order, and with what you would assume is increasing difficulty, make little sense when you actually encounter them.

That said, these are very minor criticisms that don’t affect the main campaign in any meaningful way. As you’ve no requirement to fight any tainted monsters (other than those for side quests) and the story-related skirmishes are surmountable if you’ve collected troops from side quests. These criticisms don’t detract from the general wonder of exploring the world map, either. Which is another thing that Ni no Kuni II: Revenant Kingdom has done very well. It has a sprawling world map that’s fun to explore as you’re always finding treasure, new locations, or more Higgledies. It really encourages you to leave Evermore and to see what’s happening outside the kingdom walls. Not that I want to. I’ve got Kingsguilders to collect, citizens to level up, and research to undertake. I’m sure that things will work out without my intervention.

Have a nice week, all!

Moggie

One thought on “A Fledgling Kingdom

  1. Pingback: The One True King – Moggie's Proclamations

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