There’s an unnerving skittering in the darkness.
Despite being reasonably experienced with Diablo I know very little of the Hellfire expansion pack. I know that it has an additional eight dungeon levels, that there’s a final campaign boss, and that it’s relatively self-contained but that’s about it. I do believe that there are a few shrines, the various Oils, the various Runes, and new equipment that can be found in the main campaign but most content is restricted to the hives and the crypt. Which allegedly mirror the difficulty of the caves and hell, respectively. There’s also a strangely low (arbitrary) level requirement to gain access to the hives via the Rune Bomb to start the content.
Strangely low because the content is for a higher level.
Or that’s how it feels to me. It could be that because Warriors run up to everything, often get surrounded, and essentially need to take damage to deal damage that they felt so flimsy in the hive. But I’m not so sure. The damage seemed absurd even after returning from the caves having cleared each floor and gaining access to hell.
It’s also relatively uninspired content in comparison to the main campaign. I found far fewer shrines, no actual quests or events, and even far less loot in those levels than I think I’d found anywhere else. I don’t even know if there were unique variants of the new enemies appearing in the levels, either. That’s not to say that it’s entirely bad content. It just felt like an exercise in repeating the same actions for a while. Even the hostility of enemies felt underwhelming due to the lack of anything else going on, and could certainly be improved with more of the puzzling quests or unique events present in the main campaign. That said, I wanted to experience the Hellfire expansion pack and I’m glad that I did.
The acquisition of Arkaine’s Valor earlier in the catacombs certainly made some of the Hellfire expansion pack content more bearable. The Fastest Hit Recovery modifier is definitely useful to a Warrior without a shield, but the additional -3 Damage From Enemies and +10 Vitality modifiers were perfectly suited to this particular build. Reducing the damage that I’d receive and bolstering my health even further. I also found the Optic Amulet which isn’t a spectacularly useful item, but does offer +20% Resist Lightning and -1 Damage From Enemies so it suited the build as it was at the time. I’d been gambling with Wirt for a while, too.
I was hoping to buy an extraordinarily powerful axe.
That’s one of the few things that endlessly frustrates me about Diablo. I’d like to be able to easily re-roll his inventory, or, at the very least, be allowed to gamble more than one item at a time. As Wirt is arguably the best (and most expensive) source of exceptionally powerful equipment, but it’s a hassle forcing him to re-roll his inventory to see it.
I was considering building a Monk when looking at the re-release of Diablo and the Hellfire expansion pack. However, I felt more comfortable with a Warrior as it is a class I’m more experienced with and I’m not sure what a Monk actually does. It seems that they fight with staves, but that they can also fight with their bare fists and that both offer some unique benefit to them. It’s certainly a class that seems to be good at a few too many things. In that they’re not actually exceptionally good at any one thing. I’m likely to come back to Diablo over the coming months as I’m intending to play through Nightmare and Hell with this Warrior, and so it’s just as likely I might try building a Monk.
Have a nice weekend, all!