Hordes of monstrosities lurk in the darkness of these forsaken halls.
There are scarce few ARPGs that execute a harsh and unforgiving dungeon crawling experience as perfectly as Diablo does. Having to desperately scrounge for equipment, potions, and gold to have some hope of seeing the next floor. Having to face innumerable monsters that tear through your flesh and splinter your armour. Delving deeper into the blasphemous bowels beneath Tristram and encountering enemies or shrines that can permanently alter your various attributes. Both the atmosphere and mechanics blurring the line between the frantic nature of ARPGs and the punishing reality of dungeon crawlers.
Diablo can certainly hold its own even today.
For this reason the re-release of Diablo (and later the Hellfire expansion pack) was interesting to me. Mostly due to the convenience of being able to play Diablo without a disc, but also because I’ve yet to experience the content in Hellfire and the support for modern operating systems could be useful. Underwhelming but useful.
The re-release does little to change the actual content of either Diablo or Hellfire. Which I’m glad about. That said, the launcher does give you some rather interesting options. You can choose between the original release of Diablo, the re-release of Diablo, or the re-release of Diablo with the Hellfire expansion pack. Save files can be freely transferred between the original release and re-release of Diablo, but Hellfire has a different save file format. Which is slightly disappointing as it would seem that only Hellfire allows you to play through Normal, Nightmare, and Hell. Something that (as far as I’m aware) was only available to online characters in the original release. So, unfortunately, I can’t take my character from the original release and cleave my way through Nightmare. The save files just aren’t compatible.
Support for higher resolutions (and the advanced rendering options) only apply to the re-release of Diablo or the re-release of Diablo with the Hellfire expansion pack. Higher resolution support technically exists, but it simply stretches the original resolution (of 640 x 480) to fit your desired resolution. You can also opt for aspect ratio correction to retain the original 4:3 aspect ratio. I’m not sure why you would ever turn aspect ratio correction off, though. The advanced rendering options are likely to be doing something, but I’ve barely noticed even the slightest changes when utilising them.
The above screenshot was originally taken at 3840 x 2160 resolution.
However, regardless of the actual display resolution, screenshots will be saved at 640 x 480 resolution and in the (obscure) .pcx file format. It doesn’t detract at all from the experience and the visuals are comparable to the original release, but it doesn’t exactly feel like higher resolution support as we’ve come to know it in recent years.
If you enjoy Diablo (or are an ARPG enthusiast) then the re-release is certainly worth the relatively inexpensive cost of admission. Being able to switch between the original release and the re-release (with or without Hellfire) is a nice touch. It is, however, slightly disappointing that I can’t carry forward my progress from the original release into Hellfire. But that was often the case with expansion packs of yesteryear. I’m quite enthusiastic about the possibility of a re-release of Diablo II in a similar vein, too. It would be nice if that would also allow you to switch between either classic Diablo II or the Lord of Destruction expansion pack. I am rather fond of the countless hours I’ve spent with various classic Diablo II characters. It’d be nice to be able to revive them at some point.
Have a nice week, all!