Returning to Neverwinter

A bustling city with the slightest hint of plague.

It’s been roughly fifteen years since I first experienced Neverwinter Nights. At the time I had very little knowledge of the different Dungeons & Dragons rules, and so all of the characters that I built were probably malformed clunky failures that were based on my experiences in other RPGs. I remember being fond of Clerics and Paladins. Which is hardly surprising as I usually build self-sustaining characters, as they’re often viable in all kinds of content. But I doubt that they were built correctly or had any combat proficiency. Even my recent attempts at building a Rogue have lacked combat proficiency.

But that’s mostly resolved once they get dual-wielding feats.

Weapon Finesse is arguably the feat that defines this build, though. Given her naturally high Dexterity, her attack rolls have been substantially increased by using its modifier. I’d likely be more successful were I to be a Ranger or Fighter instead, but certain skills that I’d like to invest in would be considered cross-class for those classes.

It’s an unorthodox build for me as I rarely build sneaky characters. However, Dark Souls was the exception to that rule as well. I tended to favour high Dexterity builds focused on rolling and that seemed to work out just fine. I’m also noticing that the 3rd edition rules have an absurd amount of flexibility, in that I could easily take a level or two in another class and immediately gain significant bonuses. At the moment I’m leaning towards Rogue/Cleric. I had considered Wizard or Sorcerer, but wearing armour incurs an Arcane Spell Failure penalty, which doesn’t really make sense when I’d prefer to wear armour, as I’ll primarily be dual-wielding in close quarters combat. Regardless, I am curious as to how Sorcerers actually work.

Not much of a test for someone so skilled in thievery.

I’m undecided as to whether it would be preferable to build as a Cleric and then take a level in Rogue or to do the opposite. I think the decision would affect the number of spells per day available to the character. As I do believe that building as a Rogue and then taking a level in Cleric reduces the number of spells per day by half, but the lack of spells per day could also be due to the average Wisdom that this build has. These are details that, due to my inexperience with the 3rd edition rules, are still somewhat confusing. I believe that I still acquire the same number of class skills were I to build the character either way.

Which is the most important aspect of being a Rogue for me.

That said, this build may not be entirely viable. I don’t see any significant reason why I couldn’t finish the campaign with it, but I’m still quite confused as to the implications (and severity) of the experience penalty incurred when choosing additional classes. However, I’ve taken the safe option of being a Halfling to negate the penalty entirely.

It’s also fun being a tiny, stabbing, thieving machine who dual-wields weapons with great finesse. It’s a strange build but one that I’ve been endeared to as I’ve tinkered with every aspect of it. I’m not sure if this will be the final character that I’ll choose or if I’ll find another idea to build around, but I’ve greatly enjoyed the flexibility and freedom of the 3rd edition rules. I’m also not sure if I’ll be seeing Neverwinter Nights through to the end or not. I’ve mostly been enjoying toying with different builds and trying to do something unusual. The easier default option for me would be to choose a Fighter or Barbarian. But I would prefer to try something new as there are many neat mechanics you can utilise in these rules.

Have a nice weekend, all!

Moggie

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