Infectious Outbreak

If it’s not contagious then you’re not trying hard enough.

Of all the Early Access titles I’d seen Chronicon was among the most promising. It’s been quite a while since I last wrote about it, but that’s only because to write a new post regarding every major update would be to flood the blog with nothing but Chronicon. It’s rather different nowadays to how it was back then, but each update has generally been an improvement and has introduced new mechanics or new content. The updates are quite regular, too. There was even an update recently to provide support to those playing at 3840 x 2160 resolution with correct UI scaling.

It was sort of tricky to make it function correctly before that.

Through the major updates there are now revised skill trees along with an entirely new approach to the Mastery system, you can now collect gems, you can transmute items following certain recipes, you can enchant equipment through the acquisition of essences, and you can push your build through the new Anomaly mechanics.

The character classes (and skill trees) were already quite impressive, but the new Mastery system develops them so much further with some rather unique bonuses only available through certain trees. Like the ability to not require keys when opening treasure chests. Or to never take damage from floor traps. Alongside rather attractive (and quite powerful) passive bonuses such as increased elemental resistances or damage. It’s a really engaging system that actually rewards you every time you level up, and offers you choices within certain trees as to which benefit you would prefer based on which best suits your build. I’ve kept up the same Warlock from the first post but I’m quite interested in seeing how other classes fare in this new Mastery tree. I’m also itching to see how the Templar or Berserker performs.

Melt their flesh and strip their bones with corrosive poison!

Mastery is also available from when you first start playing the character and access doesn’t require an arbitrary level requirement. I’m also quite fond of the new enchanting materials and gems, which, in their own ways, allow you to further customise your equipment and further empower your most precious loot. Most enjoyable of all is that these materials are stored in a separate crafting inventory which means they’re universally available to all of your characters. They also don’t require stash space. There are new transmutation mechanics, too. But I’m not really sure what they do quite yet.

I’m thinking that they allow you to add powerful bonuses to your equipment.

I have actually received a few mysterious items as a result of completing various Anomalies and should probably look into what they do. That said, as with many things, the acquisition of loot is randomised and so I’m not entirely sure if these are items that are remotely useful for Warlocks (or more specifically poison Warlocks).

I’ve been quite optimistic regarding the final release of Chronicon and I don’t think I’m going to be disappointed. There have been many fantastic major updates which have introduced new mechanics, new story content, and have generally solved various issues that existed with the title from the first release. I see no reason why the developer would stop now. That said, if I’m still playing the same character some two years later and they’re now Lvl 100 (Mastery Lvl 200) and I’m still enjoying it then they’re doing something right. It’s more than I can say for many of the modern ARPGs that I’ve played. Most of which are good for maybe one or two characters and then they become stale and repetitive. Yet there’s something about Chronicon that’s so easy to come back to and enjoy.

Have a nice week, all!


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