Neptune is the second Lvl 110 Paladin I’ve played.
Cyberdimension Neptunia 4 Goddesses Online is an ARPG that is heavily influenced by MMORPG mechanics. Mostly because you’re playing an MMORPG with the cast of the Neptunia series. It boasts all of your favourite features, including, but not limited to: crafting, exploring dungeons, group events, loot, bosses, character classes, and character progression systems. It doesn’t boast the overflowing (and overwhelming) number of skills that most MMORPGs have, though. Which makes this a less intense and more enjoyable experience overall.
Not that having options is ever a bad thing in either an MMORPG or an ARPG.
But, in this case, the lack of options doesn’t restrict you. Each skill is generally more useful than several iterations of applying the same effect in a slightly different way. The only exception being the elemental damage skills which each class has limited access to. Naturally, Nepgear, the Mage, has access to all of the elemental damage skills. Including some that the Goddesses have.
The equipment strengthening mechanics also remove much of the busy work usually present in MMORPGs. It’s sort of like a crafting system that isn’t a crafting system. You still need to gather raw materials to strengthen your weapons or armour, but it is handled independently to your characters or their individual expertise. You can easily fully upgrade your starting equipment for quite the boost should you have the money and materials to do so. This is especially important when more expensive equipment becomes available. Each upgrade is surprisingly potent, too. I was pleased to discover that some of the equipment I’d upgraded near the beginning of the story was still useful in the later areas. It’s a refreshing change of pace.
While there are some mechanics which I really enjoyed, there were some which were quite hazy. Like the choice of party tactics. I don’t really know what each of those options mean or what they change about the behaviour of my party members. I would assume that Blanc, a Priest, would default towards healing over damage, but when specifying what I would assume is that option she still seemed more concerned with damage. Then again, I don’t think any healing AI will ever do what I want it to do. But that’s just me being a defensive player.
That said, it’s a minor drawback that doesn’t impact things too greatly.
I’ve been looking forward to Cyberdimension Neptunia 4 Goddesses Online for some time now and it hasn’t disappointed me. It’s not exactly a full length adventure like Megadimension Neptunia VII or the earlier instalments, but it is a rather enjoyable way to spend thirty hours. There’s definitely potential for regular additional DLC akin to MMO content patches, too.
I wasn’t sure if I’d get around to playing this one as soon as I have due to wanting to play Final Fantasy XV (Windows Edition) at release, but I’m glad that I spent the time on it. I really did enjoy the experience and do wish it were longer. It intentionally feels unfinished (for reasons explained in the story) and that only makes me want to find secret dungeons and/or bosses. I’ll be attempting to get all of the achievements, too. I’m mostly there save for the quests which I still need to finish. I’m hoping that Neptune at Lvl 110+ with an additional roster of Lvl 85-90 characters is enough to beat the final final boss. The most final of bosses. With instant death attacks and several million health. Most likely. I guess I’ll find out when I get there.
Have a nice weekend, all!