Never trust anything with that many limbs.
I’ve collected a fair amount of references. I originally started collecting anatomical diagrams for various bone, muscle, and body structures but I’ve recently expanded that list to include many other wonderful things. Like the numerous high quality renders of/concept art for different video game characters, environments, equipment, and innumerable creatures. But you know what I don’t have any references of? Nature.
There’s no deep rooted conspiracy here, though.
For some reason it never occurred to me that I could employ those kind of references in the same way as the others I use. You see, the above collection of anatomical references (for all sorts of things) are used in the construction of various pieces. I never directly use any reference- nor do I attempt to reproduce it- but I do use them to keep things in proportion. Or to make sure things are the correct shape. Or to make sure all the muscles are where they should be. Following the same line of thinking, I set out to collect a small number of nature references. Trees, rocks, mountains, water, streams, and so on. Things that can help me with the shapes and textures found therein.
However, there is a slight problem with this plan in comparison to my current anatomical work. It’s been a while since I last consistently created scenic/landscape pieces, and so many of my materials and styles have changed. Which means one thing- scribbling nature sketches. Nothing finalised yet. Just something to get a feel for scenic/landscape pieces again.
One thing about a few of these is that I used a heavier paper in the form of bristol board (250gsm), which is notably smoother than what I would usually use for pencil work. It also doesn’t have a tooth and so I don’t get the blended shading I’ve come to rely on. That said, the lack of a tooth makes ink work. So there’s a benefit there. Many of these are also employing a multitude of styles in the same sketch, as I’m trying to get comfortable with the new ideas and references.
These are not the only things I’ve been working on recently.
I’ve also been toying with a rough ink sketch work in progress piece of Doom (2016)’s Cyberdemon. It’s an interesting monster- as are many of the monster models in that title- and one that fits nicely into this post. It’s following a similar style to recent ink pieces, but this one is much looser and was originally intended to be nothing more than a sketch. But I may work on it further. Maybe even throw some digital paint on it. Not that I would ever advise, nor suggest, you should throw anything at something this huge and menacing. Like I said in Archive of Experiences, I do want to create more interesting and diverse creative posts. I want to share things I’ve worked on that may or may not end up on the site. I want to share my experiences as it were.
I’m not sure when there will be any full scenic/landscape pieces. Or if I’m even going to attempt any. But I thought I’d share these results as I think they’re interesting, they’re different, and they’re not hulking muscular warriors with scars and sunken eyes. I’m sure you’re all getting tired of the half naked men/creatures that keep coming up in these posts. If you’re not- that’s good! It’s all I know how to draw anyway. Maybe I could draw some kind of hulking muscular tree man with sunken eyes…
Have a nice weekend, all!
Art, design, and the like found herein (unless otherwise specified) is drawn and owned by David Wilkshire (also credited as Moggie) from 2006 to present date.
Doom, the UAC, Doomguy, Pinkies, Cyberdemons, and all associated trademarks and devices are owned by id Software.